Ninja hide had no counter save for Alert, which could only be used by a couple of classes and had a tiny range. Stealth in PvP in general is a bad idea, its a gankers move.
Ninja hide had no counter save for Alert, which could only be used by a couple of classes and had a tiny range. Stealth in PvP in general is a bad idea, its a gankers move.
I personally enjoyed watching a NIN try to hide while in sight, then dashing out to their last location and using Detect to expose them. A Dex job could stealth, and all Dex jobs had Detect, even other NINs. And considering you couldn't stay hidden and cap a base or attack an objective, nor move at normal speed, I'd call that fair.
Ganking? Whatever. Stealth was no different than hiding behind one of the Allagan structure fragments or ruins on the maps and ambushing a passerby, something I've been on both the giving and receiving end of. The element of surprise has always been a powerful, strategic tool in battle.
Detect has problems with range and the cooldown. Like in Shatter, it was impossible to find a NIN unless you already saw them hide; the range was too small and the environments too large. And surprise, eh; the problem was even when you knew said ninja was doing that, you couldn't be prepared for stealth, because it rendered them untargetable. You can check behind pillars from a distance or just run away from obstructions. Hide was the gift that kept on giving, in other words.
I honestly feel like 3.0 gave you a few blisters because as someone who played Nin. Yes there were times Detect was rendered useless but there were other abilities to lure them out. But also an experienced PvP'er knew how to bait/lure the ninja. If you knew the Ninja was also there it was as simple from keeping him going Stealth if you applied a DoT.Detect has problems with range and the cooldown. Like in Shatter, it was impossible to find a NIN unless you already saw them hide; the range was too small and the environments too large. And surprise, eh; the problem was even when you knew said ninja was doing that, you couldn't be prepared for stealth, because it rendered them untargetable. You can check behind pillars from a distance or just run away from obstructions. Hide was the gift that kept on giving, in other words.
Moving to 4.0 eliminated a lot of strategy behind the modes.
yes, you could use point blank aoes to try and hit them, no they had the same issues too, like small range. The easiest way to deal with them was just to tell the alliance, and then leave the base in twos. I mentioned detect mostly because it's a good example that for what people liked in a mode, there were also things that were pretty bad in it.
Riyah, what was bad? Did you get jumped by ninjas? That was their purpose. They were meant to take out the stragglers. I have been on both sides of the coin and you don’t see me crying about how bad it was. I got outplayed. Simple as that. Now we just have crap.
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