Is it just me or does anyone else thing the rewards vs time invested seem wonky?
Is it just me or does anyone else thing the rewards vs time invested seem wonky?
Wings of Fire is a legit reward. It is worth more than anything.
Xp have always been bad in pvp. I have played over 500 feast with my mch and it is still not lvl 70.
The reward for tomes is standard, it's the same as in frontlines. The exp though has been nerfed quite a bit to prevent botting, I think.
Xp not really nerfed. They raised xp from winning and reduced from losing. In feast you gain more xp now if you win% is better than 50%.
oh i mean on total it felt like a nerf compared to others. I was leveling my red mage to 60 and did it, and losses gave like 120k exp or so while wins 240k. Its really low for a frontlines mode overall.
Feast unranked can be a minute match... you can easily get 240k or more exp. It's crazy to increase it any higher.
Last edited by HaoNam; 11-30-2017 at 01:39 PM.
Honestly, I'm in it for the PvP. Don't really care about tomes and XP. I'll run dungeons and roulettes for that.
pvp was so much better when the exp/tome rewards were junk, makes me wish i put up with the queue times back then to get the ball mounts
Except this mode is different and needs a full 48 players. The people who only do it for the PvP can barely support 24 man frontlines once a few months have set in, and the only decent reward is from 100 wins. They are probably going to need some incentive later on, especially if the SB relic doesn't give an option to create it from pvp matches, like light. I think pvpers don't remember how much the relic bolstered participation, since you needed a ton of tomes for the materials.
edit: ironically after i wrote this, I queued up for a match, and at this time Astralagos has a more than 30 minute queue. Even granting the off-peak timing, the issue of needing 48 players might be rough. I hope SE can incentivize people to do it.
Last edited by RiyahArp; 11-30-2017 at 09:51 PM.
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