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  1. #1
    Player
    CryBloodwing's Avatar
    Join Date
    Feb 2017
    Posts
    200
    Character
    Kira Kagamine
    World
    Famfrit
    Main Class
    Lancer Lv 52

    Why were healers "nerfed" in last update?

    So people say in SB content, healing is hard and there are a lot of healing checks.

    So, why did the make WHM Regen cost more mana and Scholar Chain Stratagem have less time?

    Seems to me like healers get the most "hate." We get blamed all the time for stuff. Loot rarely drops for us in things like raids. Now our skills get worst when it was already hard?

    While I know these two changes are not too big, they still do show that healers got slightly nerfed.

    We also need to add vitality for some high level raids simply because our HP is not high enough. Less room for piety and other melds. I think maybe the HP on healers should be increased because of this. Like how much HP added per level. Other roles only have to really add what is needed for their class, like crit rates/direct hits.
    (0)
    Last edited by CryBloodwing; 11-29-2017 at 03:49 AM.

  2. #2
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CryBloodwing View Post
    So, why did the make WHM Regen cost more mana and Scholar Chain Stratagem have less time?
    These two changes were only in PvP. PvE (ie: raids) was not changed.

    Seems to me like healers get the most "hate." We get blamed all the time for stuff.
    It's been known to happen, yep. Why do think we all wind up so salty?

    Loot rarely drops for us in things like raids.
    Healer loot drops at the same rate as other loot does. You may be personally unlucky, which I've experienced to absurd lengths in WoW and is very annoying when it happens, but I don't see the issue here? Statistically, healers are not particularly hard done by on drops.

    Now our skills get worst when it was already hard?
    Again, that was PvP only. One of them isn't even a healing skill.

    We also need to add vitality for some high level raids simply because our HP is not high enough. Less room for piety and other melds. I think maybe the HP on healers should be increased because of this. Like how much HP added per level. Other roles only have to really add what is needed for their class, like crit rates/direct hits.
    You see VIT melding in progression across several roles, although we do have the short end of the stick HP wise. I'm not sure it's a huge deal since melding Piety isn't all that common anyway. At the end of the day if all three healers are in the same boat, does it matter if we need two more VIT melds than a SAM does?
    (12)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tridus View Post
    Healer loot drops at the same rate as other loot does. You may be personally unlucky, which I've experienced to absurd lengths in WoW and is very annoying when it happens, but I don't see the issue here? Statistically, healers are not particularly hard done by on drops.
    There is a nuance to this. Tanks and healers each share all gear within their role. There's a number of categories of DPS gear instead of all of them sharing. It's equal in the chance that every drop is equally likely, but DPS drops are more likely because of the sheer amount of DPS items in the loot tables.

    However, this isn't much consolation for individual DPS jobs. As it doesn't really help if you need maiming gear, but striking or aiming or casting gear drops.

    You see VIT melding in progression across several roles, although we do have the short end of the stick HP wise. I'm not sure it's a huge deal since melding Piety isn't all that common anyway. At the end of the day if all three healers are in the same boat, does it matter if we need two more VIT melds than a SAM does?
    Not that big a deal now that we know we need it. But, you know, it did kind of suck to be the only ones wiped out by some of the raid busters early on. "...Time to go meld more vit."

    Ironically in pvp now, healer HP is pretty high...
    (2)

  4. #4
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    There is a nuance to this. Tanks and healers each share all gear within their role. There's a number of categories of DPS gear instead of all of them sharing. It's equal in the chance that every drop is equally likely, but DPS drops are more likely because of the sheer amount of DPS items in the loot tables.

    However, this isn't much consolation for individual DPS jobs. As it doesn't really help if you need maiming gear, but striking or aiming or casting gear drops.
    Yeah, and there's additional oddities like Rabanastre where you only have one tank, so I wind up gearing my tank while healing by greeding all the tank gear.

    I know it's pretty frustrating when Dragoon only gear drops and there isn't one, too. But overall I don't think there's a major shortage of healing drops. Individuals may get very unlucky, of course.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  5. #5
    Player
    CryBloodwing's Avatar
    Join Date
    Feb 2017
    Posts
    200
    Character
    Kira Kagamine
    World
    Famfrit
    Main Class
    Lancer Lv 52
    Ah, I guess I missed the "PVP actions that were changed" on the update details?
    (0)

  6. #6
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    shouldn't the bigger magic defense of healers make up for the smaller amount of HP? i remember times where the healers survided while the DDs died on a raid buster o.ô;

    and yes, ALL job changes in 4.15 were pvp related. pve skills were not touched.
    (1)

  7. #7
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tint View Post
    shouldn't the bigger magic defense of healers make up for the smaller amount of HP?
    I haven't seen theorycrafting on the exact numbers, but the small amount of extra mdef on healing and casting gear, just from personal experience, doesn't seem to matter much. And since vit melds are meta, I would guess others are finding similar.

    Blood for blood is also no longer cross class so most DPS aren't hurting themselves that way, though I still do sometimes see DRGs pop it during, say, Almagest... and bite the dust from that.
    (0)

  8. #8
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Healers are on par with magical DPS defense-wise, which is to say that they deal better with magical attacks (i.e. almost every raid AoE) than physical DPS. VIT melds are great for progression, but no, healers aren’t uniquely squishy.
    (2)

  9. #9
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    What's really funny about the update is that the change to Chain Stratagem is hilariously irrelevant and SCH is still an overpowered mess in PvP LOL.
    (0)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.