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  1. #41
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Skivvy View Post
    Stop being so dramatic. Please explain to me how pressing 1, 1, 1 instead of 1, 2, 3 suddenly makes the game play itself?

    I suppose if button bloat is where you like to find your 'challenge', you are of course welcome to that opinion. However, condensing combos that are rarely broken-up in the first place to a single button is not going to suddenly make the game play itself.
    I think players that are against the idea think it will be like it is in pvp and forced on everyone, if SE made it optional I am sure not many would care.
    (0)

  2. #42
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Vaer View Post
    What if you want to use Perfect Balance which allows all of those skills to be used independent of form? What if you just want to spam Rockbreaker over and over with PB to AOE or even multiple abilities in a different order than the normal one during PB?
    That's why I said Perfect Balance would be tricky. Like I said, you'd have to adjust MNK so that, given all options, Coeurl skills would always be the most useful ones, and that Perfect Balance would lock you in Coeurl form.
    Or, Perfect Balance could make Weapon Skills not changing your form and make Form Shift doesn't trigger GCD. This way, between each WS, you'd have enough time to go to the stance you want and stay there.
    (1)
    Last edited by Reynhart; 11-28-2017 at 03:58 AM.

  3. #43
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dyvid View Post
    Is this a controller issue or something? I'm on PC so the amount of skills is just right.
    Nothing to do with PC or Console, I play both versions, and I still want the condensed combos.
    (4)

  4. #44
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Awha View Post
    I think players that are against the idea think it will be like it is in pvp and forced on everyone, if SE made it optional I am sure not many would care.
    I can only hope that SE would have the foresight to make this optional, but then again, this is SE and they tend to do weird things.

    If this gets forced on everyone, I can only imagine the outrage. Make it optional, and both sides can be happy
    (1)

  5. #45
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,343
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jijifli View Post
    Why don't we let the game play itself while we're at it, since we just want one button for 3 abilities.
    hey, it was stil a lot of fun playing FF12 with a fully automated team, thanks to the gambits xD
    (1)

  6. #46
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    No, please. I absolutely detest this idea. Just from doing PvP on BRD, and the skillsets/combos available to BRD, I would absolutely not want the same sort of system to creep into my PvE BRD play. So I really hope that this doesn’t happen.
    (13)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #47
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Just from doing PvP on BRD, and the skillsets/combos available to BRD, I would absolutely not want the same sort of system to creep into my PvE BRD play.
    Again, we would lose no skill and no combo at all. We could even gain skills.

    Besides, BRD doesn't even have combos, so he wouldn't even be changed by that kind of system.
    (4)

  8. #48
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Again, we would lose no skill and no combo at all. We could even gain skills.

    Besides, BRD doesn't even have combos, so he wouldn't even be changed by that kind of system.
    The only combined skills they put on BRD in PVP are the dots, so not much would change anyways.
    (0)

  9. #49
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reynhart View Post
    Again, we would lose no skill and no combo at all. We could even gain skills.

    Besides, BRD doesn't even have combos, so he wouldn't even be changed by that kind of system.
    I’m well aware that BRD doesn’t have a set 1-2-3 combo rotation; it is purely a priority rotation, one that the current PvP system does not allow. How would BRDs know that SE wouldn’t just copy-paste the existing system into PvE for BRDs if this change was ever made?

    As the current set up for BRD in PvP is, you can only use Barrage in Army’s Paeon (the absolute worst song to use it in because you always want to use it within Raging Strikes, which you use during Minuet); you can only use Bloodletter during Minuet (huge DPS loss during your other two songs, especially since Mage’s has the River of Blood trait implemented in it). And what if these skills remained locked behind the “song locks” the PvP system has? What about applying Straight Shot every 30 seconds? As it is now, you have 1 option: Straight Shot > Heavy Shot > Straight Shot > Heavy Shot...makes applying Straight Shot overly repetitive, and it’s a 10 potency loss from just using Heavy Shot; and good luck getting that Refulgent Arrow proc, which only procs off of Heavy Shot procing Straighter Shot. Same with your DoTs; there’s no IJ either, so how would that be implemented? I’d rather not go back to having to repeatedly apply DoTs to a boss when I could just IJ instead. But are they going to consolidate DoTs > IJ, or just leave IJ standalone?

    I’ve never been a fan of the new condensed PvP system, especially since it took away all but 8~10 of my skills. What’s to say the same wouldn’t happen if this was brought over into PvE? Also, the system as it is doesn’t prevent us from learning new skills. Some jobs could use some trimming down (why they gave RDM Tether is beyond me...it’s completely useless 90% of the time, and NIN needs some sort of help with its button bloat), but some don’t have button bloat.

    Quote Originally Posted by LunaTsukihime View Post
    The only combined skills they put on BRD in PVP are the dots, so not much would change anyways.
    False. Straight Shot and Heavy Shot are combined. Bloodletter is locked and can only be used in Minuet; Barrage can only be used in Army’s Paeon. Your songs are not independent, but consolidated and in a set rotation: Minuet > Army’s Paeon > Minuet > Army’s Paeon...rinse and repeat. And songs have two rotations depending on if you are single-targeting or AOEing, so consolidating the songs in a set rotation would not work in PvE.

    I would suggest doing a bit of research on other jobs before just assuming “nothing would change”, because you were misinformed on BRD in PvP.
    (8)
    Last edited by HyoMinPark; 11-28-2017 at 04:33 AM.
    Sage | Astrologian | Dancer

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  10. #50
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    To be honest I think maybe in another expansion or so. Just because otherwise we're not going to get much in the way of new moves (and lets face it new traits just aren't as exciting as shiny new animations). Are there things they could trim from every class, sure, but keep in mind you can't remove too much or suddenly every dungeon under 50 becomes Satasha due to lack of abilities.
    (3)

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