


I have neighter of the primal weapons but I'm enjoying my Parry slotted Demilude for tanking.
Ifrit and Moogle axes are the only weapons MRDs should be concerned about getting, in my humble opinion.
I'm late to the party here, but if you have no chance of getting an Ifrit/Moogle weapon, the best weapon you can obtain solo is going to be the new Corporal axes available for 4500 Grand Company Seals: Gridanian Labrys, Lominsan Bill, and Ul'dahn Bardiche.



What triple melds would you use on a crafted Axe? Crit dmg? Parry for tanking? Stats?


Guessing it's someone who doesn't have Ifrit's and/or is just really proud of his triple melded axe.
~ Paradise Oblivion
~ http://po.clancentral.us



If you talking about me, i don't even have a double slotted weapon. I don't give a crap to e-peen...i was just talking about materia stacking effects in comparison to ifrit/moogle weapons...in any moment i said i had one or another...


Do you know that Base DMG, dlvl, attack power, and STR are all separate things, but combine to give you the DMG results?
Ifrit's Axe --- 171 Base DMG, +30 attack power
Barbarian's Bardiche --- 151 Base DMG, +7 attack power
The difference in it's base forms are obviously different being that Ifrit is greater, but let's take in account this Bardiche is triple melded.
If bardiche was melded with three IV tiered attack materia it could have a whopping total of +97 attack. The way that attributes work as of this last patch is in both modifiers only support attack. For instance, a MRD with a moderate amount of STR and VIT DMG modifiers floating around the 240-250 marks would only be suitable for mobs in a 45-48 Level range. Rather than someone who pushes against mob VIT or exceeds this limit on their attributes which in return pushes the attack through. Think of attributes as a latter trying to get over a VIT wall to combat mob's DEF. So, actually, yeah the numbers being +97 attack applied to one weapon looks awesome, but when it comes down to it, it'll show you incredibly inconsistent DOT.
You can mix up your materia and apply DMG attributes and attack and that would give you pretty substantial results. These builds greatly vary though between fighting Ifrit and Fighting moogle. Moogles have a VIT and DEF rating of the class they are in the Lv50-53 range. So, in order to hike that DOT way up you need your modifiers both at 280+. With Ifrit, this is a completely different story as his VIT is very high. So, this weapon is completely a head ache already since you need to develop it to be situational.
Now we'll get to base dmg. Your biggest problem in your declaration to a triple melded bardiche being better than and ifrit's battleaxe. Attributes and attack have soft caps, but they are based on your base DMG.
Let's visualize a staircase that has exactly ten steps. In Bardiche's case, it only has the power to climb at least to step 3 and max to step 5 before it tires out. Ifrit's Battleaxe has the power to climb to at least step 4 and max step 6 before tiring out.
The base DMG alone is enough to tell you that the weapon is superior even with the bardiche's potential triple meld. Don't get me wrong, a triple melded bardiche is incredible for what it is, but a high base DMG weapon + a moderate amount of attack power is always going to out parse it. End of story. Provided that the player knows what he/she is gearing for.

Parse or didn't happen. You're also leaving out Ifrit's damage proc. Ifrit is the best weapon you can have for pure damage.
Also if you honestly need a moogle proc to keep you going solo, you're doing it wrong. Moogle weapons were a step backwards after ifrit. I wouldn't solo on any class but Conj or Thm right now given the choice anyways.



I was going to post some more expeculative text but it was too long already so i prefered making it short since everything you said (and what i was gonna say at start too) was completely obvious...
So mind in posting the empirical formula you using to assume the highest base DMG will always surpass the combination of the other damage components?
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