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Thread: PGL and Ifrit

  1. #21
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    Quote Originally Posted by Meleena View Post
    You cant fight ifrit without tank so there.
    Yay for being constructive!

    As far as a Pugilist tanking goes on this fight, haven't done it personally since 1.20 but there's a video floating around and not being able to execute Howling Fist didn't seem like that much of an issue.

    Going into DD - you instantly increase your Auto-Attack damage in that fight merely by popping Fists of Earth (doubled the damage per fist for me). MP Management can be an issue if you plan on keeping it up full-time but you really don't have to. You should be able to keep it up for the first phase easily. You can also execute the Simian Thrash combo in the first phase. After he starts wsing I'd steer from trying to combo it but you can still freely use it. Pre-Hellfire you can use Pounce -> Sucker Punch to help with some recovery. During Hellfire, Sanguite Rite can actually be used to get a nice chunk of it back. If you have a THM that doesn't use it with Sacred Prism you can just set it yourself. Howling Fist is obvious - you can get nice returns on it with Blindside + Blood for Blood. If you need HP you should probably prioritize Bloodbath over Second Wind IF you can get Howling Fist off. Second Wind is essentially instant so it's better for those "ohshit!" moments where you can just pop it. It's also good if you get caught in a sear during a weaponskill.

    Speaking of sears, that's a fairly large issue for Pugilist in this fight but you can get around it. You can toggle him off/on to deal with it, or you can actually go in config to keep him locked on but not keep your character locked on. This allows you to "weave" in and out to let your auto-attack rounds hit but not worry about getting hit from sear.

    I haven't successfully gotten a combo on a nail... I guess because they don't have a "face"? Or maybe I'm doing it wrong. Either way, it's just something to note if you plan on wsing them down.

    I can't really think of anything else. The only classes I've fallen behind in parses are (good) THM/ARC... and the only time ARC beats me is when they have a good day with Bloodletter.
    (4)

  2. #22
    Player
    Koku's Avatar
    Join Date
    Jul 2011
    Posts
    129
    Character
    Kazuhira Jaeger
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by KRose View Post
    Yay for being constructive!

    As far as a Pugilist tanking goes on this fight, haven't done it personally since 1.20 but there's a video floating around and not being able to execute Howling Fist didn't seem like that much of an issue.

    Going into DD - you instantly increase your Auto-Attack damage in that fight merely by popping Fists of Earth (doubled the damage per fist for me). MP Management can be an issue if you plan on keeping it up full-time but you really don't have to. You should be able to keep it up for the first phase easily. You can also execute the Simian Thrash combo in the first phase. After he starts wsing I'd steer from trying to combo it but you can still freely use it. Pre-Hellfire you can use Pounce -> Sucker Punch to help with some recovery. During Hellfire, Sanguite Rite can actually be used to get a nice chunk of it back. If you have a THM that doesn't use it with Sacred Prism you can just set it yourself. Howling Fist is obvious - you can get nice returns on it with Blindside + Blood for Blood. If you need HP you should probably prioritize Bloodbath over Second Wind IF you can get Howling Fist off. Second Wind is essentially instant so it's better for those "ohshit!" moments where you can just pop it. It's also good if you get caught in a sear during a weaponskill.

    Speaking of sears, that's a fairly large issue for Pugilist in this fight but you can get around it. You can toggle him off/on to deal with it, or you can actually go in config to keep him locked on but not keep your character locked on. This allows you to "weave" in and out to let your auto-attack rounds hit but not worry about getting hit from sear.

    I haven't successfully gotten a combo on a nail... I guess because they don't have a "face"? Or maybe I'm doing it wrong. Either way, it's just something to note if you plan on wsing them down.

    I can't really think of anything else. The only classes I've fallen behind in parses are (good) THM/ARC... and the only time ARC beats me is when they have a good day with Bloodletter.
    I see. I caught on to the weaving in and out very quickly. As for FoE I was not using that prior, but I'll rotate it in during the first phase. I also did not know HF was so menacing outside of the combo.
    (0)
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  3. #23
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I haven't successfully gotten a combo on a nail... I guess because they don't have a "face"? Or maybe I'm doing it wrong. Either way, it's just something to note if you plan on wsing them down.
    After 1.20 my LS was messing around with Combo'ing the nails so we could destroy them all consistently and from what we could see it seems like the direction they "face" is random. If you have a chat log set to show your damage you can throw out a filler or low delay WS and it will tell you what direction your WS hit from. You can use that to help tell where exactly the nail is facing.
    (1)

  4. #24
    Player

    Join Date
    Jan 2012
    Location
    Limsa
    Posts
    30
    Going to mention some things about tanking on PGL since there's already a lot of good and helpful information about DPS'ing the fight.

    I've tanked this countless times on GLA, MRD and PGL and for me, PGL is hands down the most fun tank for this fight and works extremely well as long as you have competent healers that can dodge eruptions.

    The DPS alone can can match and even surpass any of the individual THMs if you know what you're doing. With that plus all of the enmity gaining skills, you will have so much hate that the THMs can go to town on Ifrit without having to worry about getting his attention. Which makes for some seriously quick runs.

    If you're familiar with tanking then you should know the basic stuff. Keep Taunt, Provoke, Flash on CD. Evading when he's in triples doesn't seem possible from what I've seen. That's debatable, I just haven't seen myself evade during that time personally. Parry however does work during triples so Foresight is another skill you can also keep on CD. The turning trick when he lands from Dash is especially more useful for PGL since this class takes more damage. If you don't know how to do it, there is a rock near where you normally stand to tank. Just be at it when he lands from Dash and wait for him to turn, then run back to the regular spot. You avoid swipes and Incinerates with this technique. Combo'ing is a bit tricky. For those who don't know, you can activate combos in the the required position and run back to your regular tanking position before animation even goes off, which is very useful for this fight especially if you have other melee in the PT so you don't turn Ifrit and have them eating Incinerates or swipes. Timing is what you need here, I would suggest waiting when Ifrit does a TP move (anything except Vulcan Burst since this will knock you far out if you're at it's back/side) before chaining combos. So when he does, you just have run to his back/side to activate Pounce/Concussive Blow and immediately run back to his front before your animation goes off. It may seem like a long run to his back but really you only need to go a little ways back but still be underneath him. Play with it until you find the sweet spot. Stack Blindside + Blood for Blood(optional, I don't use it when tanking just because I don't like having another source of losing HP) and you'll be knocking out 600+ damage on Howling Fist. Once you having the timing down, you can start timing your combos in between swipes also which will raise your DPS. I also like to keep Fist of Earth off until after Hellfire. It's a more crucial time to have it on and it's good to have the defense buff and the added DPS to push the fight to the end.

    Gearwise, you could go with HP melded stuff and some Mythril Wristlets for added defence, but to be honest, if your mages can't stay alive to keep you alive then gear isn't going to help you. The fight is so short that CNJ will never run out of MP (they really shouldn't regardless of who's tanking). Personally, I wear my STR gear with Mythril Wrislets and do fine with it.

    If you're PGL main and haven't tanked this fight, I highly recommend it. Hell, I recommend it to anyone with Lv50 PGL. This fight alone made me a huge fan of PGL. It's just so fun running around constantly and firing off combos whenever the hell I want and watching the the huge light show for Simian Thrash will put a smile on anyones face. Hope this information helps and happy hunting!
    (3)

  5. #25
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    If you are DDing on Ifrit and dying from his AoE too much, your healer is also in the wrong. After the latest patch, when the other cnj dies, I catch myself healing the tank without a problem. CNJ's can throw in heals to the melee dd's very easily because I do that now.

    For tanking, I've never seen a PGL tank Ifrit yet but have heard about it plenty of times. It's nice to see that this goes on. Great job to the community for changing things up a bit.
    (0)

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