Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 37
  1. #11
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    And yet, Duty Finder still finds a way to make leveling dungeons torturous
    (4)

  2. #12
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Yeah, we totally needed some leveling dungeons that nobody wants to run in this expansion too.
    (15)

  3. #13
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Fynlar View Post
    Yeah, we totally needed some leveling dungeons that nobody wants to run in this expansion too.
    *snrk*
    .. ok that was unnecessarily sarcastic but funny.
    Yeah, honestly difficult content is there if you want it but I'm glad it wasn't made part of the required storyline or basic roulettes. I've never had difficulty with any dungeon but I know there are a few that if they come up I can guarantee someone dropping instantly because "meh I don't like this one".
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #14
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    AV being so frustrating was somehow acceptable because ultimately it was optional content. Locking behind it GC progression but if you squint you can still pretend that sort of thing's optional. And it still gets insta-abandoned by tanks and healers, we don't need more of that sort of thing in the game, let alone story dungeons.
    Plus, as said before, at this point I'm not sure I'd say anything in SB lacks in difficulty compared to AV or the Vault. If your healers aren't on top of their game, or the tanks think they can pull from boss to boss with Shisui gear in Bardam, you're in for a bad time, and these are mostly the things that got you wiped in AV and Vault too.
    (5)
    Last edited by BillyKaplan; 11-27-2017 at 06:14 PM.

  5. #15
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    well, when they designed Aurum Vale the devs still had faith in the playerbase. the difficulty didn't end there, Wanderers Palace was maybe easier, but the chasing tomberrys were a frightening threat with ilvl 50. and pre nerf Amdapor with the demon wall and one shot mechanics at the endboss... and then came Pharos Sirius and the playerbase just said no and so modern dungeons are faceroll easy. they nerfed most of the dungeons or we outgeared them. but because of lvl synch we can't outgear aurum vale and it wasn't that drastically nerfed like Amdapor or Pharos.

    and the Vault... they made it harder because the knights and thordan should be depicted as powerfull enemys.
    and imagine if some weaklings would have killed Haurchefant? not very plausible.

    https://www.reddit.com/r/ffxiv/comme...jg&sh=dbacbf24
    (3)
    Last edited by Tint; 11-27-2017 at 07:55 PM.

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    From a DPS standpoint, AV and the vault are not difficult at all.

    From a tank and healer perspective " Sickness must be purged!!!"

    AV made sense because Malboros are annoying enemies in any FF. And the Vault made sense because you were going up against Ishgards best knights.

    In SB the only real enemy IMO is the main protagonist. Every other enemy is someone our allies have trouble against but when they face the warrior of light they are mere flies to us.

    I think they didn't make a difficult leveling dungeon due to many new players joining the game, or possibly the jump potion fiasco which surprisingly not many people purchased.
    (0)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tint View Post
    well, when they designed Aurum Vale the devs still had faith in the playerbase.
    I see the ARR redesign of Aurum Vale as a big nerf.
    The real Aurun Vale was designed as a raid dungeon for 8 player party

    Quote Originally Posted by Derio View Post
    I think they didn't make a difficult leveling dungeon due to many new players joining the game, or possibly the jump potion fiasco which surprisingly not many people purchased.
    Also to give time to relearn the changed lv 1-60 skills
    (2)
    Last edited by Felis; 11-27-2017 at 08:52 PM.

  8. #18
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    If you want difficulty then try healing a i270 Shire SLAYING ACCESSORY tank in Castrum Abania.

    You'll miss your MP very quickly.
    (3)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  9. #19
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I really didn't notice any difference between HW's leveling dungeons vs SB's. Mobs still hit like a truck if you're not doing things right. In an ideal world, things should run smooth but I'll agree with Nol: DF will always find a way to turn your leveling experience into a living nightmare. DPS not knowing what they are doing and haven't read what AoE damage is, undergeared tanks thinking they are superman, healers that can't keep up. I think the difficulty is about right and they introduced some innovative stuff like the second boss at Bardam's (I stillt think that this boss should become a tutorial tied to the Hall of the Novice (Intermediate)).

    Aurum Vale only has 1 difficulty: It's tedious. Specially the first room if people want a full clear. First and last boss are kinda difficult if people are clueless about the debuffs and if you're a healer. Second boss can be a joke if people remember about the swing. The Vault was only "difficult" if you were a healer in the last boss and the DPS would do whatever with chains, the marching horses and staying far for AoE heals.

    Quote Originally Posted by Tint View Post
    well, when they designed Aurum Vale the devs still had faith in the playerbase. the difficulty didn't end there, Wanderers Palace was maybe easier, but the chasing tomberrys were a frightening threat with ilvl 50. and pre nerf Amdapor with the demon wall and one shot mechanics at the endboss... and then came Pharos Sirius and the playerbase just said no and so modern dungeons are faceroll easy. they nerfed most of the dungeons or we outgeared them. but because of lvl synch we can't outgear aurum vale and it wasn't that drastically nerfed like Amdapor or Pharos.
    Oh, the bees in Demon Wall, dealing with the 2-pattern lineal AoE on top of their circular AoE that stunned you on top of the push back. Being a DPS race at the time to not get crushed against the wall at ilvl 50. Not gonna lie, I loved that fight and it saddened me when they nerfed it. Anantaboga had a strat, something that most dungeons nowdays don't have. Same with Pharos, I think the second boss was kinda difficult to deal with but fun regardless. The problem with Pharos was the lack of balance between difficulty/reward, in my opinion.
    (4)

  10. #20
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    This thread cracks me up after all the boo hoo the menagerie is way too hard threads.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast