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  1. #41
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Wintersandman View Post
    I actually did the math.

    If you're going to miss a positional it will most likely be you can't get behind the target. So if you're on the flank you miss the position.

    Now this is just a semi standard rotation for when buffs/debuffs will fall off. MNK is also 9 GCD's for 246 potency loss, where as DRG is over 11 GCD's and doesn't take into account skill speed, GL3 or any additional crit. The more crit you have on MNK the more missing bootshine increases the potency lost.
    Can I hug you.
    (0)

  2. #42
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jukebox12 View Post
    Can I hug you.
    /hug

    /10char
    (0)

  3. #43
    Player
    Krisom's Avatar
    Join Date
    Oct 2013
    Posts
    68
    Character
    Krisom Stillwater
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    The whole gimmick of MNK that has been unchanged since 2.0 is that it's a class that focuses on positionals.
    Arguing that DRG gets penalized more than MNK for missing positionals is not worth it, both by pure numbers and the design of the classes.

    DRG is more about managing oGCDs, namely when to use specific Mirage Dives, Geirskoguls and going into LOTD by lining it up with B4B.
    For example; O1S you want to have a late activation of LOTD (atleast 2 B4B worth of Nastrond) and in O3S you want to have an early activation of LOTD. Your 5th Mirage Dive should be kept for B4B, because unless you're expecting some long downtime there's no reason to use MD right away.
    (0)

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