Just to give some statistical data (not huge sample but still hundreds parses)
Omega story mode (bosses mostly behave like dummy):
https://www.fflogs.com/statistics/16
Omega Savage:
https://www.fflogs.com/statistics/17
While Dragoons seem ok when fighting "dummy" in Story, they suddenly go 3 notches down for Savage.
Now - if the Dragoon rotation is "easy", why are they so impacted by going from Story to Savage?
SAM is unmoved by more mobile fights, and funny enough - MNK (who allegedly says "Hi" on positionals) actually SWAPS places with DRG when fights become more complicated.
The only class that suffers the same nosedive as DRG is NIN - I'm assuming, that has to do with the latency Wintersandman mentioned. It is in fact hitting DRG as well, because many oGCD have very long animations (Blood for Blood and Life Surge always felt particulary time-consuming to me and double-weaving oGCDs is simply a bitch).
PS: please note that I'm not complaining that SAM and MNK haver better damage - as I understand, they are not providing much utility to others, being envisioned as primary dps dealers.
I'm putting the parsers forward to show, how DRG is impacted by fights becoming very mobile and with hard to predict dps uptime.

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