Paladin - Nerf Fight or Flight\\'s physical damage buff to 10% or 15%.
Dark Knight - Give Dark Dance, and Dark Arts boosts the parry rate up to 40%. Instead of giving evasion.
Thoughts?
Paladin - Nerf Fight or Flight\\'s physical damage buff to 10% or 15%.
Dark Knight - Give Dark Dance, and Dark Arts boosts the parry rate up to 40%. Instead of giving evasion.
Thoughts?
Shh, PLDs would throw a fit if you said to nerf them. It would be best to bring DRK up to the level of the other 2 rather than drag one, the other or both down. I do like the idea of giving DRK Dark Dance Back though, would help shore up our defensive kit, which is one of the areas we're lacking. Also Dark Dance was always parry there is no evasion, or rather parry IS evasion (kindasortanotreally).
dont mention PLD nef u will bring whole hell into this thread XD
We know SE think evrything is ok whit DRK untill 4.5 or 4.6 when DRK has become meme class and then they promise rework of balance in 5.0 whit main focus on DRK whit resould DRK being owerbuffed and one of 3 tanks neffed into ground
And circle of dispair will continiue.
it was 2.0 war 3.0 PLD 4.0 DRk i quess 5.0 meme class is war again
Dark Arts + Dark Dance was evasion, and Parry is not Evasion because Evasion can completely negates damage. And that's probably why we always had very few evasion skills.
Last edited by Reynhart; 11-26-2017 at 08:30 PM.
Unfortunately, no, I don't think those changes would do much to solve some of the underlying tank balance issues.
First, Paladin damage just isn't really a problem. They do good damage, but they never really burst particularly high, and they're a slave to multiple cooldown timers. The issues with balance re: tank damage are, basically: 1) DRK isn't performing up to scratch - low maximum damage, low average damage, optimization is the hardest among the tanks but the reward for optimizing is a fraction of what you get by optimizing the others, etc, and 2) WAR is being over-rewarded, as per usual, by having both the highest burst damage and the highest total DPS.
Second, Dark Dance was basically a useful cooldown in conjunction with the rest of DRK's 3.x toolkit. Pairing it with Foresight for 'fluff' physical mitigation is gone, using it to proc Reprisal is gone, DADD+DADP was extremely expensive MP-wise even when Blood Price was literally 4x as strong as it is now and DP cost half the MP; now it would basically be nonviable even if it were replaced exactly as-is. And wasting a DA worth of MP on Dark Mind is already generally a losing move, and that's with an actual powerful effect - tacking the same cost on to anything short of a 100% chance to parry would honestly be pretty irrelevant.
disagree on WAR being over rewarded for their dps, if anything it's the opposite because their best burst damage only come once every two minutes,can easily get messed up by mechanic and PLD can match WAR DPS without needing to give as much effort.
inner release should be a 1 minute cooldown, or if they decide to keep the 2 minutes cooldown it should at least increase the fell cleave damage significantly on that duration
Last edited by konpachizaraki; 11-26-2017 at 11:43 PM.
Well, seeing that the animation for scourge was not reused, and possibly can be brought back to be a 3rd part of a combo. How do you guys feel about it applying a debuff instead of a dot? Or maybe apply both? What if the debuff could could benifit magic damage dealers? Maybe lower the targets magic damage resistance by a small %. Like how war bring slashing resistance and dragoon brings piercing. Any thoughts on that?
Yeah, if scourge could be brought back, animation and all, it doesn't have to be a DOT. It could be a debuff or a buff along similar lines as Storm's Eye.
there is nothing wrong with warrior and pld damage its the fact that dark knight should be doing more damage I am thinking of a rework on dark knight might improve on it and if you nerf Fof your bringing down pld damage lower than dark knight.
Well isn't Dark Knight suppose to do more dps than paladin? I mean paladin has waaay more mitigation and party helping tools than dark, along with a long range spell that does 400 potency, to keep uptime when forced to be at a distance. I thought the direction square was currently going for was "Damage: WAR>DRK>PLD" then "Mitigation and Party Utility: PLD>DRK>WAR. Making Drk a mixture of both.
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