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  1. #11
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Thanks for this.

    I remember somebody saying I while back that you can increase your actual attack magic as much as you want, but Intelligence is what governs this. Like it's the threshold I guess?

    Nice fine though.
    (0)

  2. #12
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Chard,

    Thanks for the post and results.

    Do you think it'd be good to also get a 4th test with your boosted INT (362) and the base Magic Potency (451)?
    (0)

  3. #13
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    No offense to OP (good testing), but I find it pretty shocking that this is a surprise to anyone. INT's effect on spell damage is high enough to eyeball the difference, and usually that means it's very potent.

    What can you expect though, when 99% of the playerbase is content to assume stats have no effect because someone killed Ifrit in a costume.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  4. #14
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Chardrizard View Post
    Conclusions:
    • Looking at third parser, Thundara (Thundara also have 'increased damage' effect in the combo bonus) received the major boost from INT,
    • 40 extra magic potency which comes from Hexa Mask and Ifrit's Cudgel increased a very little amount in terms of damage, will devs look into this? because this would render Ifrit's Cudgel usefulness next to none when a single INT Lightning Brand will outdamage it far beyond.
    sorry deleted some line of the quote.

    /nod int is to magic attack bonus more, little to the magic base damage. Attack magic potency (AMP) is more to magic base damage, I actually don't think it gives thundara combo damage benefit... therefore, I don't think int will help conjure nukes more than AMP.

    Lightning brand itself = ifrit's in thunder damage cus the thunder element pot = AMP. so ya when you mount any materia it will out damage ifrit's. That's only for thunder series.
    but +1 int shouldn't increase that much tho... magic critical damage need to be calculated separated I think...

    so...I think the best setup is follow your playing style. If you <3 combo especially thundara, go int little more. If you <3 thunder and thundaga, go AMP little more. However, a balanced setup that mixed with m. acc is better. In the end if you miss, you failed. There is no 200% acc benefit too, so don't go crazy on acc too. enough acc is enough.
    (0)
    Last edited by Deli; 01-14-2012 at 05:10 AM.

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