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  1. #23
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I believe one of the two things should start to happen.

    Dropped gear has attributes not found on crafted gear or materia. Such as a trait-like effect that could reduce cooldown of an ability, increase the effect, reduced MP or TP costs, the like.

    Where HQ quality multi-melded gear may be statistically superior without the unique effects.

    Unless.the reverse becomes.true. Boss drops are statistically superior to multi melded HQ gear, but materia adds the.unique effects. Allowing crafted gear to be of a tactical improvement versus increased overall power with uncustomizable effects.

    The compromise: bosses drop an untradeable token. Crafters make some type of base item. Adventurer has the token, buys the needed crafted item, and turns both in for a superior item.

    Example: Crafter makes Adamantium Sword. Boss drops Soul of Odin. Some esper blacksmith fuses the two and creates the superior Excaliber.
    (2)
    Last edited by Fiosha_Maureiba; 01-18-2012 at 09:49 PM.