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  1. #111
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Wintersandman View Post

    Since you picked BLM, in 2 GCD's the BLM has done 5000 damage to me from 2 Fire IV's, I have done maybe 1k damage to them. It will end up in a stalemate if it is 1v1. Add another DPS to the equation and then the healer will be on their heels trying to outrun the DPS. If a MCH/BRD goes up against a BLM, SMN, or melee dps they are likely going to win in a 1v1 situation. So 1v1 is always questionable and most people are better off going into a 2v1 situation.
    Look, we're happy for you and that you've found a play mode that is essentially God, but you clearly have zero understanding of what makes good game balance if you think the current setup is acceptable, and that people should just avoid any part of the map that has a HealerGod present. Maybe when a team can cheat and bring in 3 dps per healer the enemy team has, your grand design will actually work.
    (0)

  2. #112
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saucyshortcake View Post
    Look, we're happy for you and that you've found a play mode that is essentially God, but you clearly have zero understanding of what makes good game balance if you think the current setup is acceptable, and that people should just avoid any part of the map that has a HealerGod present. Maybe when a team can cheat and bring in 3 dps per healer the enemy team has, your grand design will actually work.
    Honestly I hate Rival Wings. Once I get my mount I will suffer 30-120 min queue times for Frontlines because they are more PvP oriented. Let's say a team brings 24 healers and another team brings a mix. The team with the mix is most likely going to win because they can do things faster than a team of just healers. If it is as unbalanced as you portray than the 24 healers would dominate.

    Also focusing on a PK is a waste of time in Rival Wings. You would be better spent burning a mech, hitting a tower, hitting the core or gathering CE. If a healer does attack you while gathering CE, they are not gathering any either.
    (2)
    Last edited by Wintersandman; 12-06-2017 at 06:48 AM.

  3. #113
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Honestly, as much as no one wants to hear it, give it a little time, and SE will address this issue with healers. Team imbalances or tactics to fuel a bad meta are what they don't want (lest people begin avoiding the mode for that very reason). It's what got Sleep nerfed and Freelancer forced on premades. SE claims to read and take in feedback here, and the number 1 thing being said repeatedly is "Healers are too OP/Having multiple healers ruins balance/etc." I still say they ought to look to Soaring first so as not to rock the boat too much, but if that proves not enough, then bigger measures can be taken.

    For now though, have patience, and keep the feedback coming. I'm asking a lot in saying that, and I know I'm notoriously impatient with SE's handling of PvP related issues. But something WILL happen. Because they can't afford not to do anything about it.
    (1)

  4. #114
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    But something WILL happen. Because they can't afford not to do anything about it.
    I'm losing my faith in PvP with every patch and I'm probably the only one that believe that's not going to happen because they don't want to hurt the "healer community".

    If nothing happens by 4.2 i'm quitting this game for good. Because I just can't deal with another batch of «trashmob>boss» dungeons and the same formula the devs find "safe".
    (2)

  5. #115
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I don't blame you one bit. In many ways I share your sentiments too. Much of what held my interest in the game was lost with 4.0 and the many questionable changes they've made since then.
    (0)

  6. #116
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Healers are not way too strong in large scale PvP
    (1)

  7. #117
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Even a very skilled DPS would not be able to solo a capable healer, that's fine. And if the class difference on teams were evenly distributed there wouldn't be much of a "healer OP problem". The issue is the numbers they're in and the eternal resources they have. Peeps seemingly have understood how OP heals are if they team up. In just about every match I've been in lately there is a small healer team holding mid with little to no effort. Random pug teams don't know how to coordinate cc and burst, and it comical to watch healers survive for 5+ mins long fights with less than 0 effort lol.

    So, yeah, nerf the soaring buff, and make their resources a bit more expandable. How a scholar could ever run out of MP is one of mankind's greatest mysteries. Or make DPS have eternal resources for burst potential, that could work too, and would be equally comical.
    (0)

  8. #118
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I thought it was a fair balance point when a good healer could sustain against a good DPS, but could not deal much damage to them. Now they can, and can still sustain against them. That's a point to consider as well.

    Now, if some uppity healer comes and attacks me while I'm pushing mammets, I wave to them and keep pushing mammets. Can't heal that tower back up. Kill me? Okay, I'll be back on your tower in a few seconds.
    (1)
    Last edited by ThirdChild_ZKI; 12-08-2017 at 05:15 AM.

  9. #119
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by ChocoFeru View Post
    You can't kill a healer 1v1, even with CC and limit break.

    1v1 me and you'll find out. (fite me bro)

    Maybe you had luck once, or fought against a newbie; but you can't kill 1v1 a healer that knows how to heal.
    Did he ever fight you? Would love to know the outcome.

    On topic, I do not pvp much but I can say this if a horrible player like myself is able to not be killed by 4 dps as an AST, something is wrong with the current system. Being as I can barely get away with getting tunneled in other forms, I do think soaring is the problem. The buff simply benefits healers far too much. In my eyes no way should a scrub player like myself be able to tank even the worst dps solo to the point where they simply give up.
    (0)
    Last edited by Awha; 12-08-2017 at 05:23 AM.

  10. #120
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Healers shouldn't be that hard to kill on either side in RW. It's terrible the way it is now. Takes 3 to 4 to kill 1 healer. What kind of messed up ratio is that?
    (0)

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