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  1. #101
    Player
    internalconstrife's Avatar
    Join Date
    Mar 2016
    Posts
    15
    Character
    Barbatos Black'glint
    World
    Tonberry
    Main Class
    Ninja Lv 70
    uh i reckon they just need to limit healers to one per party for rival wings. Then work things out from there. Its also ridiculous in a pvp setting when you have players suicide charging mid to flip gen and possibly ignoring all fights through heals and such and still end up coming on top. I had a game where my party single handily held mid while wrecking 2-3 parties that kept coming mid to flip the gen. They pretty much ignored us acting like bots after dying the first few times lol... we ended the match with 80 kills alone in our party without the use of mechs and still ended up losing

    Hell if you really wanna win right now, just go full 24 healers run around grab stuff/ flip mid and deploy mechs and by god is that super boring as hell.
    (0)

  2. #102
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by ThirdChild_ZKI View Post
    A single DPS lacks the damage potencies to kill a healer unless they're simply quicker on the draw, or able to utilize CC skills at just the right time.
    A single healer has to be completely incompetent to die to a single dps.

    Small comparison, a Black Mage's chief nuke Fire IV has a 2500 potency on a 2.3s cast time. A white mage's Cure II has 5000 potency on a 1.3 second cast time. The only extra burst the black mage is going to throw is if they get their polyglot.. which can happen once every 30 seconds tops. Meanwhile, the white mage has protect, Divine Benison, Assize, and even Benediction to counter that if needed. Which they won't.

    That's probably part of black mages being terrible in general compared to other ranged classes, but it's not like anyone else really has the potency either. Healing numbers are too high in this mode, especially when multiple can run together and DPS rarely have the coordination.
    (0)

  3. #103
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    But the WHM can barely do anything else to counteract the BLM. In large scale modes, BLM can be extremely deadly as they can go into their highest potency ability almost immediately. Instant Fire and Bliz is not pleasant for anyone to deal with. There is no running away from a BLM.
    (0)

  4. #104
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    If you're completely counteracting the BLM damage, what else do you really need to be doing? If all you're considering is instant fire/blizzard 1 then you might as well play BRD/MCH who don't have cast times on anything and do significantly better damage when moving.
    (0)

  5. #105
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saucyshortcake View Post
    If you're completely counteracting the BLM damage, what else do you really need to be doing? If all you're considering is instant fire/blizzard 1 then you might as well play BRD/MCH who don't have cast times on anything and do significantly better damage when moving.
    If you're only counteracting the BLM than you aren't healing your allies, who are most likely dying.

    The difference is with BLM is once the target stops moving than you're toast. BLM is a lot easier to get kills on than SMN, MCH, BRD, or RDM.
    (0)

  6. #106
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    If that's what you mean, then no. You can easily outheal not only the BLM's damage, but damage from multiple other dps on other players at the same time. It doesn't matter which dps class they are. BLM is just the easiest comparison because you're literally able to pump almost 4x as much hps as they can do dps.
    (0)

  7. #107
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    BLM is one of the few whose attack potencies either match healing potencies or bear far less difference. Fire 4 is 2500, Cure 1 is the same. But most DPS combo enders are 1250/1500 at the least, 1750 with ammo for a MCH. Even Foul comes in at 4500, 500 less than a Cure 2.

    While I understand coordinated burst damage in the Feast is why things are the way they are, I again look to the Soaring buff as the balance tipper. A healer doesn't really have to do anything to gain such a strong buff, and if the team runs multiple healers and one DPS, they can just powerheal the one and build up a ridiculous buff from the DPS' efforts. Not sure Soaring is kept if you switch jobs either, but if it is, that makes it even more ridiculous.
    (0)

  8. #108
    Player
    Mofafafa's Avatar
    Join Date
    Dec 2014
    Posts
    106
    Character
    Mocha Fafa
    World
    Tonberry
    Main Class
    Botanist Lv 70
    The soaring buff does kept when you switch job at spawn, it will only decrease by 50% per death on your party

    If only we have a system where healer, dps, and tank is balanced. oh wait...
    (1)

  9. #109
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    A healer doesn't really have to do anything to gain such a strong buff, and if the team runs multiple healers and one DPS, they can just powerheal the one and build up a ridiculous buff from the DPS' efforts. Not sure Soaring is kept if you switch jobs either, but if it is, that makes it even more ridiculous.
    But as soon as they get in mech it doesn't matter. Mechs are honestly the weak point to reduce soaring and if they don't get a mech then honestly your team is at an advantage. Too many matches have i seen people killing people and not people killing mechs.

    Quote Originally Posted by saucyshortcake View Post
    If that's what you mean, then no. You can easily outheal not only the BLM's damage, but damage from multiple other dps on other players at the same time. It doesn't matter which dps class they are. BLM is just the easiest comparison because you're literally able to pump almost 4x as much hps as they can do dps.
    Which is why DPS still die and healers still die.

    Since you picked BLM, in 2 GCD's the BLM has done 5000 damage to me from 2 Fire IV's, I have done maybe 1k damage to them. It will end up in a stalemate if it is 1v1. Add another DPS to the equation and then the healer will be on their heels trying to outrun the DPS. If a MCH/BRD goes up against a BLM, SMN, or melee dps they are likely going to win in a 1v1 situation. So 1v1 is always questionable and most people are better off going into a 2v1 situation.
    (0)
    Last edited by Wintersandman; 12-06-2017 at 03:09 AM.

  10. #110
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    BLM is one of the few whose attack potencies either match healing potencies or bear far less difference. Fire 4 is 2500, Cure 1 is the same. But most DPS combo enders are 1250/1500 at the least, 1750 with ammo for a MCH. Even Foul comes in at 4500, 500 less than a Cure 2..
    Well BLM not have ogcd burst skills and you can easily go loss and reduce the damage. Foul is actually nerfed to 4000 potency, fire 4 is 2750 potency in theory because astral fire boost 10% your damage and flare is 3300.
    (0)

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