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  1. #1
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rufalus View Post
    I think when we're talking about dps needing to get good rather than healers get good, it shows which way the balance is. The dps basically need a higher skill level than the healer they are fighting, who doesn't need to coordinate with anybody to just keep themselves alive for a long time unless a disproportionate amount of people waste their time clearing out the healer/s. If there are many healers and each one takes more than 2 dps to deal with, they are wasting a lot of resources to counter. So yeah it's possible to KO healers before they are a problem but that's not the way it usually goes when skill level is equal. I'm liking the idea that healers should be more frail and tanks should have more focus on cover-type abilities forcing a coordination between tanks and healers. I was just messing around with WHM and noticed it has 3 mitigation tools... protect, benison and a 3rd one as an option to pick. I don't think they should have that many mitigation options - that's a tank's job.
    I would call garbage on that as well as I have taken plenty of healers as DPS. There are sooo many bad healers out there, they may live but the dps around them die.

    I watched me (healer), another healer and 2 DPS take out 3 healers at generator. So that isn't 2 DPS per heal. I have also watched a DRK take out two DPS but there is no outcry there. A good warrior, DRK or PLD can take on 2 DPS just as a Healer can. This whole post feels like an outcry a DPS can't solo a healer. It honestly shouldn't be able to. This is a team game and not a 1v1 match.
    (5)
    Last edited by Wintersandman; 11-28-2017 at 10:44 AM.