Quote Originally Posted by Acidblood View Post
Healers should be SUPPORT, with their main strength being their ability to increase the strength and survivability of their allies (you know, that whole 'team-work' thing), not their ability to go frontline and laugh off almost anything short of 1-shot. And if they want healers to be able to survive burst damage, then surely that's what Tanks are for; {Cover} anyone?
That's a really good point. Why are healers better at tanking than tanks. They should be lower defense than they do / take more dmg per hit and need to coordinate with actual tanks to survive being focused by dps. A party with only healers should not be so effective at survival.

And imo melee dps should have defense raised so they are a bit more tanky, otherwise why not just use ranged dps for the huge advantage that fighting from range brings in large-scale pvp compared to the risk of being deep in melee range.