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  1. #1
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brill_ View Post
    Problem is it doesn't take 10 people to hold it, it just takes 3 healers. It would take a sizable force to get it back. Meanwhile, opponents mechs run rampant with less opposition.

    I do think groups need to learn how to cope with not claiming the middle. Early on, that can probably still be overcome. Too many matches if we don't get the middle right off the bat, people start going "GG" If groups want the middle that badly, they need to commit to it. Prior to the match starting, everone is saying "go middle" I go middle, and there are 2 of us there against an entire alliance. We then get slaughtered.
    If there are 3 healers in mid, send 7 people to just capture middle and then leave 3 healers behind to protect it. You can even manage with less than 7 people if some opponent healers target the same person.

    And I've had matches where opponents have held middle for 90% of the match and we still managed to get mechs out fine.
    (0)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    644
    Also the problem: the meta get mid or loose is false. the correct meta is try to get mid or and if not get CE asap, now its true if a team control mid and CE this is a loose for sure.
    you should have someone on your team assigned to collect CE, one to play mechs
    But its easier to say Healer is OP maybe.
    So you can tell, but this is solo queue players don't read the chat, yeah, and its not a healer problem.
    What you asking about healer is just bad. the Only way to balance team is to have the same amount of healer in each alliance. Since you are free to role anything team its not balanced. Reducing heal potency will not affect the fact 4 healers olding the mid will be hard to get down with few people. Because its not possible thats all.
    (2)
    Last edited by kensatsu; 11-26-2017 at 10:59 PM.