Quote Originally Posted by Maxwell View Post
[...] will bring back the old void of healers in pvp where winners were decided by which team has healers and which does not.
You 'do' realize that if the winner is decided by which team has healers and which not, then healers are either overpowered if the team with healers is more prone to win or underpowered if the team with healers is more prone to lose?

You guys...
Healing isn't overpowered in large scale PvP, healers are just overpowered in general. It actually gets worse when you scale the skirmish size down, because bursting gets harder - If you have 15 people wailing at a healer, they just need to align their basic attack in the same GCD to kill the person without them having a chance to be healed. If you have 2 people, aligning your basic attacks won't suffice and frankly, I've 1vs2'd DPS so often these last days it's just sad.

Feast isn't balanced either. Feast simply hides the imbalance with the role lock. What do you think would healer winrates look like if you removed that lock? Probably something like 80-90% against teams without a healer. Because healers still aren't balanced, they balance the teams in Feast by putting the same amount of broken on both. You can literally make Ranged one-shot everyone from the base and that still wouldn't matter for Feast "balance" because both teams get a Ranged and it boils down to which Ranged one shots people better. And that's something that you can see and feel in Feast a lot as well - Healer skill differences matter a lot more than skill differences on other roles. It's the reason bronze healers are dreaded a lot more than bronze DPS.

A mode with a role lock can not give you any data whatsoever on role balance. Even in the above mentioned Ranged example, Ranged DPS would still have a precise 50% winrate in Feast, as both teams get one. It's not until you remove the lock that you realize the winrate shoots up to 100% against teams without Ranged, because Ranged in the example are utterly broken. And so are healers. And they have been for a long while already. Not just in large scale PvP, everywhere.

In general, imbalances shine whenever there's no role lock in place. Ever played 8vs8 Feast? It's not much different to the mid-zerg in Astragalos, you can see the same imbalances shine through. Those modes can provide you the metrics needed for balancing roles. Feast cannot, it can only provide you the metrics needed to balance melees with other melees, ranged with other ranged etc. And that's why balance is perpetually going to suck for as long as they keep their focus on Feast.

So enjoy the insanity while it lasts. From my experiences with trinity games, it'll last forever.