I know PvP is balanced for feast, since it's the only competitive gamemode, but Frontlines and Rival Wings is suffering hard because of it. It is insane to me that a group of 3-4 healers can pretty much stall half the alliance just fine. It just seems wrong that 50% of the people in the alliance are needed to kill 1/6 of the other. So while half the alliance is trying to uproot these healers form an objective, the other 5/6th of the alliance they have is getting stuff done. Might as well just queue an alliance of 24 healers and be unstoppable. There's no reason to kill players and mechs kill everything else.