
If you're only counteracting the BLM than you aren't healing your allies, who are most likely dying.If you're completely counteracting the BLM damage, what else do you really need to be doing? If all you're considering is instant fire/blizzard 1 then you might as well play BRD/MCH who don't have cast times on anything and do significantly better damage when moving.
The difference is with BLM is once the target stops moving than you're toast. BLM is a lot easier to get kills on than SMN, MCH, BRD, or RDM.
If that's what you mean, then no. You can easily outheal not only the BLM's damage, but damage from multiple other dps on other players at the same time. It doesn't matter which dps class they are. BLM is just the easiest comparison because you're literally able to pump almost 4x as much hps as they can do dps.
BLM is one of the few whose attack potencies either match healing potencies or bear far less difference. Fire 4 is 2500, Cure 1 is the same. But most DPS combo enders are 1250/1500 at the least, 1750 with ammo for a MCH. Even Foul comes in at 4500, 500 less than a Cure 2.
While I understand coordinated burst damage in the Feast is why things are the way they are, I again look to the Soaring buff as the balance tipper. A healer doesn't really have to do anything to gain such a strong buff, and if the team runs multiple healers and one DPS, they can just powerheal the one and build up a ridiculous buff from the DPS' efforts. Not sure Soaring is kept if you switch jobs either, but if it is, that makes it even more ridiculous.

But as soon as they get in mech it doesn't matter. Mechs are honestly the weak point to reduce soaring and if they don't get a mech then honestly your team is at an advantage. Too many matches have i seen people killing people and not people killing mechs.A healer doesn't really have to do anything to gain such a strong buff, and if the team runs multiple healers and one DPS, they can just powerheal the one and build up a ridiculous buff from the DPS' efforts. Not sure Soaring is kept if you switch jobs either, but if it is, that makes it even more ridiculous.
Which is why DPS still die and healers still die.If that's what you mean, then no. You can easily outheal not only the BLM's damage, but damage from multiple other dps on other players at the same time. It doesn't matter which dps class they are. BLM is just the easiest comparison because you're literally able to pump almost 4x as much hps as they can do dps.
Since you picked BLM, in 2 GCD's the BLM has done 5000 damage to me from 2 Fire IV's, I have done maybe 1k damage to them. It will end up in a stalemate if it is 1v1. Add another DPS to the equation and then the healer will be on their heels trying to outrun the DPS. If a MCH/BRD goes up against a BLM, SMN, or melee dps they are likely going to win in a 1v1 situation. So 1v1 is always questionable and most people are better off going into a 2v1 situation.
Last edited by Wintersandman; 12-06-2017 at 03:09 AM.
Look, we're happy for you and that you've found a play mode that is essentially God, but you clearly have zero understanding of what makes good game balance if you think the current setup is acceptable, and that people should just avoid any part of the map that has a HealerGod present. Maybe when a team can cheat and bring in 3 dps per healer the enemy team has, your grand design will actually work.
Since you picked BLM, in 2 GCD's the BLM has done 5000 damage to me from 2 Fire IV's, I have done maybe 1k damage to them. It will end up in a stalemate if it is 1v1. Add another DPS to the equation and then the healer will be on their heels trying to outrun the DPS. If a MCH/BRD goes up against a BLM, SMN, or melee dps they are likely going to win in a 1v1 situation. So 1v1 is always questionable and most people are better off going into a 2v1 situation.

Honestly I hate Rival Wings. Once I get my mount I will suffer 30-120 min queue times for Frontlines because they are more PvP oriented. Let's say a team brings 24 healers and another team brings a mix. The team with the mix is most likely going to win because they can do things faster than a team of just healers. If it is as unbalanced as you portray than the 24 healers would dominate.Look, we're happy for you and that you've found a play mode that is essentially God, but you clearly have zero understanding of what makes good game balance if you think the current setup is acceptable, and that people should just avoid any part of the map that has a HealerGod present. Maybe when a team can cheat and bring in 3 dps per healer the enemy team has, your grand design will actually work.
Also focusing on a PK is a waste of time in Rival Wings. You would be better spent burning a mech, hitting a tower, hitting the core or gathering CE. If a healer does attack you while gathering CE, they are not gathering any either.
Last edited by Wintersandman; 12-06-2017 at 06:48 AM.


Well BLM not have ogcd burst skills and you can easily go loss and reduce the damage. Foul is actually nerfed to 4000 potency, fire 4 is 2750 potency in theory because astral fire boost 10% your damage and flare is 3300.BLM is one of the few whose attack potencies either match healing potencies or bear far less difference. Fire 4 is 2500, Cure 1 is the same. But most DPS combo enders are 1250/1500 at the least, 1750 with ammo for a MCH. Even Foul comes in at 4500, 500 less than a Cure 2..
Healers shouldn't be that hard to kill on either side in RW. It's terrible the way it is now. Takes 3 to 4 to kill 1 healer. What kind of messed up ratio is that?
The soaring buff does kept when you switch job at spawn, it will only decrease by 50% per death on your party
If only we have a system where healer, dps, and tank is balanced. oh wait...
Honestly, as much as no one wants to hear it, give it a little time, and SE will address this issue with healers. Team imbalances or tactics to fuel a bad meta are what they don't want (lest people begin avoiding the mode for that very reason). It's what got Sleep nerfed and Freelancer forced on premades. SE claims to read and take in feedback here, and the number 1 thing being said repeatedly is "Healers are too OP/Having multiple healers ruins balance/etc." I still say they ought to look to Soaring first so as not to rock the boat too much, but if that proves not enough, then bigger measures can be taken.
For now though, have patience, and keep the feedback coming. I'm asking a lot in saying that, and I know I'm notoriously impatient with SE's handling of PvP related issues. But something WILL happen. Because they can't afford not to do anything about it.
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