Getting outplayed is an exploit now?
Getting outplayed is an exploit now?
-cough-
Easy win.
15 healers total (2 others was in party)
MCH/BRD/PLD
It could potentially be a very unfair advantage if mechs could attack in the Generator/Caves. If the team with initial mechs can prevent the other team from getting ceruleum, then you've got one team with a monopoly on mechs.
Absolute nonsense you don't need 2 dps AND A tank to kill a healer. not if all the players involved are on roughly the same skill level. and there's nothing broken about someone having more practice and thus more skill.That's some fairytale, thank you. (DRK soloing a healer)
In order to kill a good healer, you need 2 good DPS, 1 good tank and great timing with DPS burst and Tank chain-CC. Otherwise that healer is bad at surviving.
This coordination is impossible [without voice chat] in Rival Wings, when people mostly play solo with a left leg, unless they are a premade.
Cruise Chaser technically can fire inside the Generator room with its proximity mine thing. If you're on the bridge and aim it properly, you can get it fairly in the center of the room and cause a lot of problems. Had that happen while doing RW with a friend earlier. x.x
They will be tweaks. I didn't see this but ya when I go healer in frontlines. I and distract 2 people without dieing. So I'm 1 person preventing 2 people from ever going after ice.
That being said. A simple fix is in Rival wings more then 1 healer job per group means cures cut in 1/2.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
There is more than 1 way to win. Just because the opponent win 1 aspect/scenario, doesn't mean you can't counter them. Really, one way isn't more efficient/effective than the other. The overall numbers matched, what I see is more laZyness because they don't want to bother ways other than 'Zerging' (i.e actually doing the solo work/route).
I have more question about the cannon than the healer, afaik south lane doesn't have any blind spot for cannons. North has one but its at oppressor's fire range (that' the only flaw in mechanics I've seen)
This is actually the most effective way of killing a healer, but that says a lot when you need a 4v4 setup in a 24 man to get something accomplished, amirite?
Ever wonder why we were put in teams of four rather than teams of 6 or 8?
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