https://na.finalfantasyxiv.com/jobguide/pvp/
You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
https://na.finalfantasyxiv.com/jobguide/pvp/
You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
Yes, thank god for that. I remember before the change when premades would have full groups of WHM all using Medica II. They'd be functionally immortal and every single battle would become a pointless war of attrition in their favor. It was never a common occurrence (at least for me), but it always gave me high blood pressure when I encountered it.
So I'm a little torn on the subject. Knowing how bad they were before, I don't think it's so terrible now. I just think the biggest problem currently is they do too much damage in conjunction with their recovery options.
If it's a matter of wanting recovery spells potent enough to keep healers from becoming "useless" in a PvP setting, SE could easily adjust it so spells do full potency on party members, but reduced potency to the caster. I dunno, whatever.
With this character's death, the thread of prophecy remains intact.
You know a good way to counter the healers? Have a team of 20 ninja's (insert any other burst dps) and 4 healers. I guarantee the ninja's will focus kill a healer faster than they can be kept alive. Focus each healer individually and bam, you beat the system. Plus with 4 healer's you can keep enough alive to keep going for a while.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
Oh yay, more people complaining about how "strong" healers are, that middle is some magical holy land that gives an immense power boost and thinking that when more than half the opponents are in 1 location away from everyone else and anything productive, that means they will magically win somehow.
Here is something I just wrote in the PvP forums
First of all, mid is useless with getting mechs out early. Mid only helps in the long run if you can keep it under control for a long time. But it certainly doesn't help enough to justify having 15 people just sit there to protect it.
Second of all. If 15 players from your opponents are in the middle protecting the generator, just ignore it. That's 62.5% of the enemy force all in 1 location away from anything else. Almost half of the opponents. This means you have so much space collecting CE tanks and pushing lanes. If there are only 37.5% of the enemy player base doing something productive and not just sitting down, you can easily destroy the enemy towers with Mammets alone. And not to mention all those CE tanks you can easily pick up means you can also have mechs out in no time to help with the pushes.
all it takes to kill a healer are 2 moderately skilled dps players, or one very skilled Tank, especially if theyre a dark knight.Healers are basically the meta for PvP right now, as doing somewhat less DPS in exchange for being virtually immortal is a bit of an unbalanced trade-off, especially when there are objectives that simply require staying alive instead of actually killing anything.
If they want PvP to ever be properly be balanced, they need to require a certain number of each role for frontlines or else people are just going to stack whatever is the most overpowered at the moment.
the west side of rival wings is longer than the east side.
so the east side will always get to the generator first. why is this?
Where is my crowd control skills? =<
That's some fairytale, thank you. (DRK soloing a healer)
In order to kill a good healer, you need 2 good DPS, 1 good tank and great timing with DPS burst and Tank chain-CC. Otherwise that healer is bad at surviving.
This coordination is impossible [without voice chat] in Rival Wings, when people mostly play solo with a left leg, unless they are a premade.
Last edited by Zeonsilt; 11-27-2017 at 02:00 AM.
They finally made playing a healer in pvp fun and worthwhile again...It's less that we're OP and more that healers have been rare for a while, so people don't know how to deal with quantities of them strategically. If the other team is doing something you can't beat, it's not an 'exploit'...you just need to step up your game and find a counter strategy.
Or that the game needs some balancing and some CC skillsThey finally made playing a healer in pvp fun and worthwhile again...It's less that we're OP and more that healers have been rare for a while, so people don't know how to deal with quantities of them strategically. If the other team is doing something you can't beat, it's not an 'exploit'...you just need to step up your game and find a counter strategy.
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