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  1. #21
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    Example: if a player has regen and medica II already in effect then they cannot receive a diurnal aspected helios or even an adloquium
    https://na.finalfantasyxiv.com/jobguide/pvp/

    You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
    (0)

  2. #22
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bacent View Post
    You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
    Yes, thank god for that. I remember before the change when premades would have full groups of WHM all using Medica II. They'd be functionally immortal and every single battle would become a pointless war of attrition in their favor. It was never a common occurrence (at least for me), but it always gave me high blood pressure when I encountered it.

    So I'm a little torn on the subject. Knowing how bad they were before, I don't think it's so terrible now. I just think the biggest problem currently is they do too much damage in conjunction with their recovery options.

    If it's a matter of wanting recovery spells potent enough to keep healers from becoming "useless" in a PvP setting, SE could easily adjust it so spells do full potency on party members, but reduced potency to the caster. I dunno, whatever.
    (1)
    With this character's death, the thread of prophecy remains intact.

  3. #23
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    You know a good way to counter the healers? Have a team of 20 ninja's (insert any other burst dps) and 4 healers. I guarantee the ninja's will focus kill a healer faster than they can be kept alive. Focus each healer individually and bam, you beat the system. Plus with 4 healer's you can keep enough alive to keep going for a while.
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  4. #24
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Savagelf View Post
    your break game machanic by hold something indifferently the machanic of rival wings is that the genorator room is suppose flip between group if you have 15 healers hold the entire time that abusive the machanic of rival wings
    Oh yay, more people complaining about how "strong" healers are, that middle is some magical holy land that gives an immense power boost and thinking that when more than half the opponents are in 1 location away from everyone else and anything productive, that means they will magically win somehow.

    Here is something I just wrote in the PvP forums

    First of all, mid is useless with getting mechs out early. Mid only helps in the long run if you can keep it under control for a long time. But it certainly doesn't help enough to justify having 15 people just sit there to protect it.

    Second of all. If 15 players from your opponents are in the middle protecting the generator, just ignore it. That's 62.5% of the enemy force all in 1 location away from anything else. Almost half of the opponents. This means you have so much space collecting CE tanks and pushing lanes. If there are only 37.5% of the enemy player base doing something productive and not just sitting down, you can easily destroy the enemy towers with Mammets alone. And not to mention all those CE tanks you can easily pick up means you can also have mechs out in no time to help with the pushes.
    (0)

  5. #25
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KageTokage View Post
    Healers are basically the meta for PvP right now, as doing somewhat less DPS in exchange for being virtually immortal is a bit of an unbalanced trade-off, especially when there are objectives that simply require staying alive instead of actually killing anything.

    If they want PvP to ever be properly be balanced, they need to require a certain number of each role for frontlines or else people are just going to stack whatever is the most overpowered at the moment.
    all it takes to kill a healer are 2 moderately skilled dps players, or one very skilled Tank, especially if theyre a dark knight.
    (0)

  6. #26
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    the west side of rival wings is longer than the east side.

    so the east side will always get to the generator first. why is this?
    (0)

  7. #27
    Player
    Legewiel's Avatar
    Join Date
    Apr 2015
    Posts
    159
    Character
    Legewiel Tetnelin
    World
    Behemoth
    Main Class
    Blacksmith Lv 90
    Where is my crowd control skills? =<
    (0)

  8. #28
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Sylvina View Post
    one very skilled Tank, especially if theyre a dark knight.
    That's some fairytale, thank you. (DRK soloing a healer)

    In order to kill a good healer, you need 2 good DPS, 1 good tank and great timing with DPS burst and Tank chain-CC. Otherwise that healer is bad at surviving.

    This coordination is impossible [without voice chat] in Rival Wings, when people mostly play solo with a left leg, unless they are a premade.
    (2)
    Last edited by Zeonsilt; 11-27-2017 at 02:00 AM.

  9. #29
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,445
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    They finally made playing a healer in pvp fun and worthwhile again...It's less that we're OP and more that healers have been rare for a while, so people don't know how to deal with quantities of them strategically. If the other team is doing something you can't beat, it's not an 'exploit'...you just need to step up your game and find a counter strategy.
    (0)

  10. #30
    Player
    Legewiel's Avatar
    Join Date
    Apr 2015
    Posts
    159
    Character
    Legewiel Tetnelin
    World
    Behemoth
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Lukha View Post
    They finally made playing a healer in pvp fun and worthwhile again...It's less that we're OP and more that healers have been rare for a while, so people don't know how to deal with quantities of them strategically. If the other team is doing something you can't beat, it's not an 'exploit'...you just need to step up your game and find a counter strategy.
    Or that the game needs some balancing and some CC skills
    (1)

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