Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I seriously hate how strong healers are in PvP. Maybe I was spoiled from Seal Rock days when I could FC a healer to death but the really need to buckle down on the balance. Healer stacking is nothing new but there needs to be a cap of two healing buffs per player. Example: if a player has regen and medica II already in effect then they cannot receive a diurnal aspected helios or even an adloquium. They also need to introduce a rock-paper-scissor mechanic, ex,

    DPS deal 20% more damage to Tanks
    Healers deal 20% more damage to DPS
    Tanks deal 20% more damage to Healers

    No damage bonus when attacking same class or class that you are strong against. I personally feel something like this would help streamline attack priority instead of just an entire party attacking a healer which is literally the only strat that most players do when they see a party with a healer.
    (0)

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Marxam View Post
    Example: if a player has regen and medica II already in effect then they cannot receive a diurnal aspected helios or even an adloquium
    https://na.finalfantasyxiv.com/jobguide/pvp/

    You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
    (0)

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bacent View Post
    You can only have 1 type of regen on you at a time. So if another whm on your team uses regen, or even an ast regen, it overwrites your own. They do not stack. Also Medica II isn't usable in PvP
    Yes, thank god for that. I remember before the change when premades would have full groups of WHM all using Medica II. They'd be functionally immortal and every single battle would become a pointless war of attrition in their favor. It was never a common occurrence (at least for me), but it always gave me high blood pressure when I encountered it.

    So I'm a little torn on the subject. Knowing how bad they were before, I don't think it's so terrible now. I just think the biggest problem currently is they do too much damage in conjunction with their recovery options.

    If it's a matter of wanting recovery spells potent enough to keep healers from becoming "useless" in a PvP setting, SE could easily adjust it so spells do full potency on party members, but reduced potency to the caster. I dunno, whatever.
    (1)
    With this character's death, the thread of prophecy remains intact.