it all find and danny to be able switch jobs in Rival wings but when you up again 15 healers and two tank then you got issue i hope devs will look into this issues
it all find and danny to be able switch jobs in Rival wings but when you up again 15 healers and two tank then you got issue i hope devs will look into this issues
Just switch to healer too and hope 14 of your comrades do the same.
http://king.canadane.com
a suggest to the devs have the genarator on a timer a and when reach it end the timer of say minute a spell activate in generator room called healing negative if more 15 player are in the genarator room which cause all heal to have oppsite effect and cause harm to they allies this way one can't hold the genarator room indifferently in battleground. another suggest have genarator be on elavater system after a minute of combat it have pool lava under and reset who has control over it this also make imppossible for generator room to be control indifferent aswell it also reset who in control of it. use expliot are in fact a bannable offensives i simple suggest way to avoidance such behavior in the future
it expliot through
i mean this could be done since secure. just deal with it aint nothing you or anyone can do.
your break game machanic by hold something indifferently the machanic of rival wings is that the genorator room is suppose flip between group if you have 15 healers hold the entire time that abusive the machanic of rival wings
Oh yay, more people complaining about how "strong" healers are, that middle is some magical holy land that gives an immense power boost and thinking that when more than half the opponents are in 1 location away from everyone else and anything productive, that means they will magically win somehow.
Here is something I just wrote in the PvP forums
First of all, mid is useless with getting mechs out early. Mid only helps in the long run if you can keep it under control for a long time. But it certainly doesn't help enough to justify having 15 people just sit there to protect it.
Second of all. If 15 players from your opponents are in the middle protecting the generator, just ignore it. That's 62.5% of the enemy force all in 1 location away from anything else. Almost half of the opponents. This means you have so much space collecting CE tanks and pushing lanes. If there are only 37.5% of the enemy player base doing something productive and not just sitting down, you can easily destroy the enemy towers with Mammets alone. And not to mention all those CE tanks you can easily pick up means you can also have mechs out in no time to help with the pushes.
How is healing an exploit? The game allows for parties of four healers, so where's the unintended behavior or breaking of game code/functionality?
No. An exploit is abusing something overlooked in the system for benefit. Have people done groups of nothing but mostly healers in previous 24 man stuff? Yes.
Why are people going as healer in the newest 24 man stuff? Because of survive-ability. More people have more more MP to recover everyone's HP, making it harder for the enemy to KO you.
It's not an 'exploit' as you're calling it, it's called a strategy. Are you booty bothered that someone's strategy managed to kill your team and pull out a win?
Also I'd like to add.....if one side has a better strategy against the other side, it does NOT NEED TO FLIP.
Last edited by Bacent; 11-25-2017 at 02:17 PM.
It's mostly multiple healers are much more powerful than single ones. They can rotate their cooldowns to cover each other, and it can be impossible to dislodge them from a point without near overwhelming force. This isn't bad when everyone fights, but in a game where you have a lot of small actions it can be fatal. And if you have 7 healers out of 24 players, every small unit fight will have one.No. An exploit is abusing something overlooked in the system for benefit. Have people done groups of nothing but mostly healers in previous 24 man stuff? Yes.
Why are people going as healer in the newest 24 man stuff? Because of survive-ability. More people have more more MP to recover everyone's HP, making it harder for the enemy to KO you..
Last edited by RiyahArp; 11-25-2017 at 03:21 PM.
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