It's not an exploit, but it shines the poor balance of large scale PvP.
It's not an exploit, but it shines the poor balance of large scale PvP.
This is definitely a strategy, not an exploit. In FFXI there were a few fights that could be won faster, better, etc. with several people onthe same jobs. Dark knights with Kraken clubs for the Absolute Virtue fight comes to mind, as do Summoners using Leviathan in the Fenrir fight.
Speaking as someone who has gone into pvp on FFXIV as a healer and found myself the target of any other type of job who spotted me, I find this thread rather amusing.
You can't use PvE logic in PvP.This is definitely a strategy, not an exploit. In FFXI there were a few fights that could be won faster, better, etc. with several people onthe same jobs. Dark knights with Kraken clubs for the Absolute Virtue fight comes to mind, as do Summoners using Leviathan in the Fenrir fight.
Speaking as someone who has gone into pvp on FFXIV as a healer and found myself the target of any other type of job who spotted me, I find this thread rather amusing.
You are supposed to be the target of enemies, and your team is supposed to keep people off you, being unkillable is not good PvP balance.
If they're dedicating 15 of their 24 players holding the generator, why isn't your team absolutely crushing their mechs?
Honestly, 15 of any type will hold the generator. When the opponent dedicates all but 3 of their non-mech players, you let them have it. Use your swarm to eat the mechs and waste away all the ceruleum you're getting, and pick up canisters with a few strays. Their strategy is sound, but it's not invincible. Trying to fight them on equal ground is obviously what loses you that engagement.
Sounds like they should add MP draining to Bards and Mechanics in PVP. If they want to heal, they'll have to sit further back and potentially out of range of their melee.
Or perhaps more healing dubuffs to melees.
Bit of an edit as I had a thought. When I played Planetside 2, there was an issue with trying to take points from medic stacked squads. Medics can heal and rez and even have the ability to AOE instant rez about 4 times before needing to restock.
As you can imagine, that's pretty powerful. The counter to it was simply to AOE them out or MAX crash. MAXes were battle armor, basically suits with nearly the power of vehicles and could go wherever anyone on foot could go.
Medics simply didn't have the damage to deal with them they could rez but just get mowed down. And the counter to MAX crash was to use classes other than medics. I wonder if the machines need more damage to players instead? Or some other similar rock/paper/scissors setup.
Last edited by Kaethra; 11-25-2017 at 06:41 PM.
If they don't plan on nerfing healers, I don't think it would be unreasonable to allow mechs to enter or at least fire into the generator room to apply more pressure on those trying to hold it.
Or maybe add a smaller suit version for that purpose similar to MAXes in PS2 like I said in my edit. Something like what you see Nero, Gaius, Livia, and Zenos using.
I seriously hate how strong healers are in PvP. Maybe I was spoiled from Seal Rock days when I could FC a healer to death but the really need to buckle down on the balance. Healer stacking is nothing new but there needs to be a cap of two healing buffs per player. Example: if a player has regen and medica II already in effect then they cannot receive a diurnal aspected helios or even an adloquium. They also need to introduce a rock-paper-scissor mechanic, ex,
DPS deal 20% more damage to Tanks
Healers deal 20% more damage to DPS
Tanks deal 20% more damage to Healers
No damage bonus when attacking same class or class that you are strong against. I personally feel something like this would help streamline attack priority instead of just an entire party attacking a healer which is literally the only strat that most players do when they see a party with a healer.
Even though there is a barrier you can already do this to some degree. Brute Justice megabeam and flamethrower could hit them.
You are sure those abilities all exist in current PvP?
mega beam other wise i would said the rival wings is success
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.