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  1. #1
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    The only time I've ever run afoul of this was when I was running an adventurer squadron dungeon, and someone called me away for help on another game. Getting back to find out I'd been kicked out of the dungeon was sad, but I'm not going to ask that they remove the feature.

    I'm mildly surprised it's an actual thing, since I'd drop from an actual party (or be kicked) if it took me that long to do something.
    (0)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,020
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ekimmak View Post
    I'm mildly surprised it's an actual thing, since I'd drop from an actual party (or be kicked) if it took me that long to do something.
    The servers can only handle a certain amount of instances running at the same time. Anyone who had Stormblood early access and got stuck on Raubahn Extreme or Pippin Savage can tell you that(and likely complain a ton while they were at it). So the inactivity timer in a solo duty(whether quest initiated, undersized, squadron, or PotD) is there to make sure "unused" instances keep being freed up for the rest of the players to use so that we dont get to that cap. For groups they probly assume we'll kick the AFK person after some length of time(its on the kick menu afterall). The timer then prevents one specific type of griefing(someone goes afk and their friend in the party blocks kick attempts forever).
    (2)