with all this talk about different jobs needing and getting buffs and how they are reflected in group content via personal or raid dps I thought I would share my thoughts on the subject and how I personally would like to see SE change things to help balance what people consider the meta for group compositions.
I should add at this point that I consider myself a BLM main and have been playing the job since very early ARR.
However dont take this post as me asking for buffs to the job or complaining about this jobs place in meta because I personally couldnt care as I play with a group of people who all just play what we like. yes this might make things harder for us in progression than need be but we feel its important for the group that people are playing what they want and enjoy to play.
That being said I see the reasons for why people are being vocal about their favourite jobs and the place they fit in the communities position on meta for the harder content.
my propostion may annoy a lot of people and they may not agree with it however I think that it is the simplest and most fair solution that I could come up with.
the propostion:
firstly I would remove all current party buffs in the game in there current form.
what I mean by this is that the buffs like slashing, piecing, blunt, need to be changed from there current distribution to a more fair one.
my solution to this would be assinging a role type a certain type of buff.
in short something like tanks buff healers, healers buff tanks, melee buff ranged, ranged buff casters, casters buff melee.
so instead of slashing, piercing, blunt and so forth it would be healer buff, tank buff, melee buff, ranged buff and caster buff.
by doing this it would make it beneficial to have atleast 1 of each job type in your party. the other 3 spots could be filled how you wanted yet the whole group is benefitting from the buffs. these could replace the current dex, int, str, mnd type buffs if they are
even still a thing as I havnt checked in forever.
secondly:
I would change all the other buffs like chain stratagem, balance, trick attack, battle litany, embolden, brotherhood and so forth.
what I would do with these is put them into the cross role spots so every melee for intance would have access to the other melee buffs and could pick and choose what they wanted to bring.
in a group setting you would spread them out across both melees to make sure you had access to each one in your group. you could do the same with the healer buffs and the caster buffs so each job type had access to the buffs within the role and not just the job.
this way groups could choose who was taking what. if you had a group via duty finder you could just talk it out before the pull and change your skills accordingly.
a special note on ast cards.
I wouldnt change the cards other than balance as they are a part of the job but balance would beed to go in cross role so they would need a replacement skill for that. or even if it was removed it would allow the other support abilities more use freeing up ewer for instance for the astro to use on themsleves more often.
thirdly:
since we would be losing buffs like piercing, slashing, blunt in rotation I would opt to add the dots that we lost with Stormbloods release back into the game. they were only removed to balance out the dps of the community but if they were added onto the normal rotation chains it wouldnt have much effect on the balance like it did when some of them were single button skills that people could skip or forget about.
although personally I liked the single button skills for dungeon runs as I could dot each enemy on the pull for that little bit of extra dps.
just alittle more to read:
all this being said I hear you saying but we dont wnat more cross role skills to choose from as we only have 5 slots.
of course the simple solution there is to add 2 more slots however these arent general purpose slots they are group buff slots and you choose which buffs you want to take via adding them there.
this way if you take a compostion of 2 tanks 2 healers 2 melee 1 ranged 1 caster you would have access to quite the number of different group buffs.
if you choose to add more dps and less tanks or healers youd be sacrifing access to some while being able to extend others due to having another persons jobs buffs.
this way the community has a little flexiblity in what they bring while not excluding the possibilty of disregarding a job because of its lack of raid or group beneifits.
SE would then be free to balance job dps around its playstyle rather than what its bringing to the group in regards of buffs as it would have access to all buffs within its job role.
yes even if these were instigated in game there would still be a meta comp but atleast every job would have a chance of being in it as we would rely on player skill a lot more as a community than well this job has x buff.
one more thing:
SE please do not give BLM a raise skill we dont need it, thats what healers are for.