I've only been solo'ing it, but I have a win rate of 11/17.
Sometimes I play DRK, sometimes I play SCH.
I've only been solo'ing it, but I have a win rate of 11/17.
Sometimes I play DRK, sometimes I play SCH.
9 out of 11 wins. I played WHM for...10 of them. I played BRD for one of the ones I lost. I highly recommend going as healer. If people are dumb and tunnel on you, you can easily occupy three or four people for minutes on end and prevent them from contributing to their team's effort.
a piss poor 42% winrate
I've been trying to split between Skyrim, Hearthstone, and FFXIV since the patch came out. I'm not getting much done in either game lol.
I'm 0 for 2 so far with Rival Wings. I played once as a MCH and another as WHM. While I did my job role very well, I know absolutely nothing yet about the mode or what to do, so I had no idea strategically what I was supposed to be doing or where to be. I just kind of went where fighting was happening.
This mode I think takes a lot more reading and preparation than other modes. It's a lot more complicated than kill enemies and kill ice.
Last edited by Geryth; 11-25-2017 at 03:42 AM.
I've lost 8 out of 8 games. Every game so far has just been everyone running to mid and doing nothing else while our towers get wrecked. If you leave mid you get yelled at because "we need mid to win!"
You need mid to win, unless the other team screws up. You simply can't generate cereleum fast enough without it, even killing the mammets. The lower mid cereleum is so close together its ridiculous. That doesn't mean neglect it, but if you lose it, you're at a big disadvantage because the enemy team can field more mechs.
I have yet to see a win, lol.![]()
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My team has often occupied mid for practically the entire game, but they still manage to lose due to stupidity and/or other factors I'm not grasping.You need mid to win, unless the other team screws up. You simply can't generate cereleum fast enough without it, even killing the mammets. The lower mid cereleum is so close together its ridiculous. That doesn't mean neglect it, but if you lose it, you're at a big disadvantage because the enemy team can field more mechs.
Having all the mechs in the world sadly isn't going to make a difference if people don't know what they're supposed to be doing with them and do things like take Cruise Chasers out to go fight with random players instead of destroying Oppressors with them.
Horrible situational awareness is also an issue, as I've had people just let a mostly dead Brute Justice waltz into our base and start punching the core even though I was constantly making calls about threats to the towers/core.
Last edited by KageTokage; 11-25-2017 at 02:51 PM.
15 matches. 4 wins, 11 losses.
That's with me often speaking up at the start to encourage players to keep an eye on the map and move to intercept enemy robots before they can get in range of towers and to also devote a handful of players to escort allied robots to their destination...
Sadly a troubling number of players seem intent on spending 90% of the match fighting over the generator, completely ignoring requests for backup elsewhere.
I have more wins than loses because I always switch to a healer which gives some advantage in mid.
Achevements also called Roll the Dice which kinda represents RNG of this mode and outcome.
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