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  1. #1
    Player
    Oaken's Avatar
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    Oct 2015
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    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52

    Petition to Lift Balmung Server Lock / Impact of Server Lock on FFXIV RP Community

    With the non-existence of queues on Balmung, no evidence of detrimental levels of excessive population, and the lifting of Gilgamesh’s restriction, the time has come for SE to lift the Balmung server lock.

    The Balmung server lock has been detrimental to the vibrancy, health, and long-term viability of the FFXIV RP community. Yoshi P has stated during interviews that SE values the RP community and intends to release features in its support. The RP community is extremely grateful for this support, and unlocking Balmung is the single greatest act SE could do to support the RP community. Unlike PVEers, who can use the cross-world party finder to find others interested in PVE content, roleplayers rely on centralized locations and hubs to find roleplay. This is evidenced by Balmung’s vibrant population and by the fact that most RPers gravitate towards the largest RP community possible, as it provides the greatest frequency, breadth, and diversity of RP. Cross-world play features are not adequate for roleplayers, as in-game roleplay takes place in the same physical location in real time.

    Below are several additional arguments in support of lifting the Balmung lock, along with several arguments intended to address common (and fallacious) counterpoints.

    Argument in Support 1: Prohibiting transfers to Balmung divides the gaming community and discourages potential subscribers from purchasing the game to play with their friends.

    There are no doubt dozens (if not hundreds) of players who recently purchased or considered purchasing FFXIV for the reason of playing with a friend. If friends happen to be located on a high population server where transfers are prohibited, the potential subscriber will be unable to join their friends and likely have little interest in purchasing the game. Prohibiting transferring also creates rifts in pre-established gaming communities, free companies, and contacts. Players are forced to pick and choose between groups to accommodate server transfers. This causes communities to become fragmented and increases the risk that players will grow disinterested in the game as others discontinue playing.

    Argument in Support 2: There Is No Evidence That Balmung’s Current Server Population is Excessive or Detrimental.

    There has been no evidence that Balmung’s population has caused server instability, or that the extraordinary act of barring all character creation and transfer to the server is necessary to abate any harms. There is no reasonable basis for anyone to conclude that there is a population problem on Balmung at the present time. SE has presented no data or information about the current population level. Some posters are acting like SE has released concrete information that supports its decision. It has not, and in many instances SE has struggled to accurately report data or made inadvertent errors (i.e. – “FFXIV has surpasses 10 Million Players press release”; 1.0; Diadem, etc.). If you want to believe SE has correctly continued to lock the server, you need more information to reasonably conclude that at the present time. For example, it could state: “There are X active accounts on Balmung within the last 30 days. A FFXIV server can presently handle Y active accounts before server instability becomes a critical issue. Over the past 3 months, Z active accounts have transferred from the server. At this rate, the server will likely be unlocked in U months.” It has not released such information.

    It is likely that SE may be keeping the server locked based on a metric like total number of characters (without taking into account active accounts). It is likely that SE does not understand the full extent of how the server lock is harming FCs, dividing the FFXIV RP community, and creating stagnation, which will ultimately lead to a loss of subscribers. The point of this thread is to point these issues out to SE and give people impacted by these issues a place to voice their concern.

    Argument in Support 3: Prohibiting transfers to Balmung is devastating to the long-term viability and health of FFXIV’s large roleplay community.

    Roleplayers depend on the ability to access a centralized, large community of individuals interested in roleplay. The transfer prohibition threatens to further stagnate the Balmung RP community and divide roleplayers among dwindling populations on small servers. Unlike PVE communities, RP communities are far more entrenched in their server communities, and it takes a tremendous amount of work and planning to orechestrate RP activities. Roleplayers are among some of SE’s most loyal and long-term subscribers (and expect considerably less in terms of new content because roleplayers create their own content). If SE does not reverse the prohibition, the FFXIV roleplay community faces a substantial risk of further dwindling populations and disinterest in the game.

    If SE believes Balmung’s population is excessive and requires a long-term lock, it should strongly consider designating an official RP server, and providing free transfer sot that server.

    Fallacious Argument 1: “Balmung is over populated, and SE will lift the server lock when it decides to.”

    This argument is rooted in speculation, circular logic, and is not an argument in the first place. The argument amounts to little more than the following tautological nonsense: "the server is locked because SE says its locked and SE is right because it says its right." This is not valid reasoning or the basis of any respectable opinion. The entire point of this thread (and others like it) is to apprise the development team of the need to unlock the server.

    Fallacious Argument 2: “The RP community doesn’t need one server, and can exist on multiple servers.”

    The RP community is not large enough to sustain itself in the long-run across multiple servers in the long-term. Servers serve no purpose to the RP community, and their only function is to divide an already small community across a pointless technical barrier. When the RP community is spread out across multiple servers, like-minded RPers are not able to readily communicate with one another, and much of their efforts goes to finding and creating RP, instead of actually RPing. There is a reason why Balmung prospered as a RP hub: RPers require a centralized, organized location to RP. It is not reasonable to expect a segment of the gaming population to be burdened by the task of creating multiple alts, spread across multiple servers, and investing time into leveling those alts to surpass quest-locked content. This is a technical, wasteful facet of the game that causes players to lose interest and segments the community.

    Conclusion: These are only a few reasons why the Balmung server lock is detrimental and should be terminated immediately. If SE will not terminate this policy, it should at least disclose more information about the problem, and a firm date when the prohibitions will be lifted, so players can plan and play accordingly.
    (14)
    Last edited by Oaken; 11-24-2017 at 11:45 PM.

  2. #2
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Oaken View Post
    2. Argument in Support 2: There Is No Evidence That Balmung’s Current Server Population is Excessive or Detrimental.

    There has been no evidence that Balmung’s population has caused server instability, or that the extraordinary act of barring all character creation and transfer to the server is necessary to abate any harms.
    I mean, you don't really have access to such information. SE does, and there's probably a good reason for the limitations.
    (71)

  3. #3
    Player
    Oaken's Avatar
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    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Kitfox View Post
    I mean, you don't really have access to such information. SE does, and there's probably a good reason for the limitations.
    There. Is. No. Evidence. Of. Server. Instability. Related. To. Allegedly. Excessive. Population. Levels.

    As mentioned above, I will decline to address this circular line of argument any further.

    SE has not disclosed its decision making process or provided any meaningful information on the server lock. Until it does, there is no reasonable basis to conclude that the server should remain locked.
    (4)

  4. #4
    Player

    Join Date
    Aug 2017
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    Ul'dah
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    2,057
    This again?!

    Good grief, the amount of times this topic has been made just this week alone is ridiculous.
    (55)

  5. #5
    Player
    Velthice's Avatar
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    Sep 2013
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    546
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    RP community has been doing fine on other servers from what I hear. Also square has the numbers, and they'll lift the restriction when they know the time is right. You're opinion does not and never will factor into this.

    Also remember when you made this thread and people told you that you were wrong then? I do~
    http://forum.square-enix.com/ffxiv/t...%80%9D-Servers
    (36)

  6. #6
    Player
    Oaken's Avatar
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    Oct 2015
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    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by KaivaC View Post
    This again?!

    Good grief, the amount of times this topic has been made just this week alone is ridiculous.
    Great. SE can alleviate the tremendous burden you surely incurred by intentionally clicking this thread and spending 10 seconds skimming it by simply unlocking Balmung. Everyone wins.

    I'll construe your post as a resounding showing of support.

    Thanks.
    (2)

  7. #7
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Why? Why another thread about this issue?
    Do you really believe SE will give in if you just cry enough?

    I've said this before and I'll say it again: Balmung will most likely re-open once SE is happy with the population on it. They've proven to do that with Gilgamesh but unfortunatly, Balmung hasnt reached their desired, healthy numbers yet. Once it does, it will most likely re-open. Since that depends on you, the people on the server (getting off the server), they obviously cant disclose a date when thats gonna happen.
    (28)

  8. #8
    Player
    Tempest222's Avatar
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    Oct 2017
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    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    it seems like the recent reopening of Gilgamesh proves that SE is keeping an eye on these types of situations and will unlock balmung when the server reaches whatever SE’s magic desired number is. Hopefully that happens for you guys sooner rather than later. It’ll happen when the numbers are right.
    (9)

  9. #9
    Player
    Oaken's Avatar
    Join Date
    Oct 2015
    Posts
    46
    Character
    Suetonius Donatus
    World
    Balmung
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Velthice View Post
    RP community has been doing fine on other servers from what I hear. Also square has the numbers, and they'll lift the restriction when they know the time is right. You're opinion does not and never will factor into this.

    Also remember when you made this thread and people told you, you were wrong then? I do~
    http://forum.square-enix.com/ffxiv/t...%80%9D-Servers
    See responses to fallacious arguments 1 and 2.

    I'll add that many paying subscribers (like myself) realize that SE operates a business, and business decisions are often influenced by consumer demand. When consumers demand something, businesses often listen to those demands.

    That is the very function of a public forum like this: to apprise SE to subscriber requests.
    (2)

  10. #10
    Player

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    Aug 2017
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    Ul'dah
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    2,057
    Quote Originally Posted by Oaken View Post
    Great. SE can alleviate the tremendous burden you surely incurred by intentionally clicking this thread and spending 10 seconds skimming it by simply unlocking Balmung. Everyone wins.

    I'll construe your post as a resounding showing of support.

    Thanks.
    Ah, the passive aggressive post. Except it failed in even being passive aggressive. Balmung doesn't need to be unlocked....Balmung players just need to stop whining about this.
    (51)

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