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  1. #1
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Skivvy View Post
    Weakness only lowers sTR, DEX, INT, and MND by 25%.Strength now - MP and HP are no longer affected.
    Which doesn't really disprove his point. 25% lower STR still makes the tank weaker, due to the fact that they'd be doing less damage.

    Whether it's a big deal or not being beside the point. I personally don't think it is, since the offtank can just shirk and help the main tank getting an enmity lead.
    (9)

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nezerius View Post
    Which doesn't really disprove his point. 25% lower STR still makes the tank weaker, due to the fact that they'd be doing less damage.
    If a tank fighting with 25% less strength is going to cause a wipe, it would seem there are far bigger issues that need to be addressed.
    (1)
    Last edited by Skivvy; 11-23-2017 at 03:49 AM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Skivvy View Post
    If a tank fighting with 25% less strength is going to cause a wipe, it would seem there are far bigger issues that need to be addressed.
    Honestly, didn't really pay attention to weakness no longer decreasing defensive stats, except dexterity (as far as the wiki goes, it apparently affects parry and block...neither of which are really big enough).

    However, the wipe part of my comment is entirely separate from the weakness. If there was only one tank, then he would need to be resurrected (animation etc. takes a bit of time before he can act and be healed), then healed up at least some to not be one-hit instantly again (or two). And in these few seconds, brief, yes, the boss goes down the enmity list. If there is no off-tank, that will be a DPS most likely, which very much can die in one or two hits even when at full. If the luck will not be on the parties side, the attack can be a tank-buster cleave and that may very well mean that the reviving tank ironically will be the only one left...

    Yes, it requires few coincidences, but on the other hand, it will be a lot more common when content is new and people are not geared well enough to "roflstomp" it (or even do it casually).

    Ultimately, the suggestion doesn't really solve the problem, it is just a band-aid, that never should even be needed. However, a band-aid, that puts even MORE pressure and stress on the two classes (tanks and healers) that we want MORE of, not less. In the end, the amount of people that would stop tanking and healing or drop on the regularity of that could possibly entirely negate the gain from an extra DPS in party, at least for some content.

    In comparison, leaving two tanks and two healers but adding more DPS, making it a party of 9 or 10, is devoid of such issues as it does not put any additional pressure on the tank/healer. Since this suggestion would pretty much be taken for new content anyway, they can as well start making the new content around 9-12 people altogether. Statics would need to get larger, though.
    (2)