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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    There is a very simple solution to fix the degenerate gameplay involved with the middle generator, where you can plop a couple of healers there and it takes a disproportionate amount of effort to dislodge them.

    The issue comes down to control being determined by use of a clickable/interactable object which is very easy to disrupt as long as one enemy player is around, it's just a bit binary and unsatisfying. You just need to make it a tug-of-war control point style objective like the starting outposts in Shatter instead. Just make the entire upper floor of the room a control point and any player standing inside it contributes to pushing the meter away from neutral and toward their side, until it passes a certain threshold and one team caps it.

    Now it doesn't matter if one team has nothing but 4 healers there trying to stall, if you show up with 1 healer and 4 dps or something, you'll win it eventually because you have more people and they'll be wasting their time. If the enemy team wants to prevent this, they have to try and kill you or outnumber you, which means fielding more players and more balanced compositions to actually try and defend it properly.
    (3)
    Last edited by Myon88; 12-05-2017 at 06:13 PM.