It's also lacking the element of surprise based on the map. Example, if a group of people are heading north to attack a tower, leaving south open as a way of diversion and vice versa, you want to do a flank attack or attack the 2nd tower as it's open, but you can't cause the map shows EVERYBODY including mechs. It would be nice to have a feature to where it's based on the radius of vision by player as a way of scouting. That way it'll give more of a strategic feel to better coordinate w/ other players.

CE generation must change in Astragalos. A few healers easily control mid..unless other people want to do their own thing and lose control of it, never to get it back. It needs to at least have a 2-4min free CE gain, but a recast time of 3-6 mins as a way of cooling down/overheat. It doesn't matter if it switch between the 2 teams, once it starts it won't stop until the timer ends so it's anyone's free CE. Then ppl will just fight to hog for the tanks on the ground.