Quote Originally Posted by RiyahArp View Post
Mid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.

Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?
I disagree with the first point slightly. While mid could use a nerf, everyone is also way too hung up on it. I've been on the winning side of multiple games where we've barely touched md. How? Because people actually bothered killing mammets and collecting fuel tanks in the north and south

I'm usually the first person/team to get a mech because I have 5+ cannisters while people are still clawing and scratching over mid.

Mid is important, yes, but it is not the auto-win so many people think it is and it kinda annoys me more that people spend so much effort on it while there's fuel literally walking around the map.

As for healers being too strong, I definitely agree there. There's not enough CC to warrant how strong healers are. Like half the jobs don't half any form of CC at all and unless you bring a friend or two, the CC that is available is not strong enough to consistently take down healers solo unless you're just fighting bad healers.