Quote Originally Posted by Cidel View Post
I don't think they can give it much more with the sole intention of being "not boring" when it's not out to fulfill it's purpose. If this thing could mow through mammets it needs to not get CE per kill, or this thing will be a non-stop generator of easy CE for itself.
If you were able to decimate mammets with an oppressor, it wouldn't really matter if you gain CE or not. Not only you are denying a lot of CE for other players who won't be able to deal enough damage to mammets, but also your party already has an oppressor, so you'll be sitting with 100 CE without any way to spend it until the oppressor gets destroyed.
Or, if it's too worrying, just make the mammet-kill skill use something like 500 energy total to kill a mammet wave, so you'd have to recharge constantly, spending the CE you'd earn by killing mammets. (500 energy is what you get back with the recharge skill, which cost 25 CE. So killing a wave of mammets would make you lose a total of 5 CE, so you wouldn't be able to do forever).

There's also another idea: allow oppressors to weaken the nearby mammets instead of killing them (give them a high vulnerability or lower their HP drastically). That way, either other players would kill the mammets or your own mammets would. It'd prevent the oppressor to "farm" CE, while also making people focus more on staying around an oppressor to benefit from killing mammets.

Anyway, Oppressors are not fun to play 80 to 90% of the time. That's the main point. Being able to do something to mammets was just an idea to keep pilots busy when they are on their way or when they can't reach their target.