Minions need a big buff IMO. They're basically a non-entity. They can be completely ignored all match and it makes no difference, the only benefit is that they grant ceruleum on kill which is nice but you could just pick up tanks or control mid instead.

In a traditional moba if you ignore minions, they amass in huge waves, taking down structures on their own. I feel like it'd add an extra layer of depth if minions dealt more damage to towers so as to incentivize killing enemy minions so yours can push, and to give teams something to worry about if they're not defending, lest they allow a huge wave of mammets to backdoor their towers or core.