Mid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.

Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?