Agree with a lot of the feedback in here already. Additionally, I hate the mammets. With a passion. From a controller point of view, it's what my game wants to default select. Even if there's an enemy with most of his limbs dangling off his body, limping away 2 yalms in front of me that game says 'Oh hey, how about you select this mammet instead?'. Give me a way to hide them, or just remove them completely. Add them to targeting filters or something.

I'm also disappointed that there are no achievements for player kills in this mode and that player kills here don't add onto the Slaughterhouse/Hand of Mercy titles. I understand why there isn't, because in a mech, you can rank up high player kills/dmg numbers easily. But everyone wants to pilot the mechs or nothing and that gives little incentive to the PVP nature. I wish there was more actual Player VS Player benefits rather than Mech vs Mech/Towers.

Also, if someone on your team or the opposing team is in a mech, their name should change to reflect that. Targetting an enemy controlled mech still reads as their job, and on a battle field cluttered with so many other things (curse you mammets), it's hard to know if you've selected an actual opposing enemy or the opposing enemy in the mech. Again, more of an issue for controller/console users.

Once you get the hang of what things do, it's a pretty fun mode. Though I think it could benefit from a tutorial when you unlock Rival Wings - even just to explain about the Soaring buff or the CE. It is possible to zerg still, and hella satisfying when you manage it.