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  1. #61
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Had a Ceruleum tank spawn on top of a building in south mid. . . Might wanna make sure that can't happen.
    You can climb to the top of the buildings at south.
    (0)

  2. #62
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Galaktica View Post
    Some people forsake everything else for the sake of mid and I stand by the idea that that's a mistake.
    THIS so much. We'll be ready to make a final push, and in a strong position to do so and people go rabid over mid being contested. It's important, yes, but shouldn't outweigh making that final push for a win.
    (1)

  3. #63
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,212
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sylvain View Post
    I would like to be able, as a healer, to target player from other groups in the alliance with a controller. It is extremely annoying to see team mate dying without being able to heal them
    You can select member of other groups with L1+ D-Pad left/right or by setting up another target filter to friendly players and select them manually.

    Quote Originally Posted by nitopome View Post
    How do you guys think of the mammets? are they useful?
    Each mammet deals like 5% damage to the tower, means we would need like 10 waves to destroy a tower.
    I believe people underestimate them, if you just take 1 group who pushes mammets at the start when all are going for generator, we managed twice to bring the tower down to 30% before they noticed and tried to push us back again.
    Mammets for the enemy base are useless though, because of the spawning system and the inherent suicide timer which is often not enough to reach their base. You cant either make them add up and become a big mammet wave as the 2nd/3rd pair will just stop at a certain distance not catching up with the leading pair..
    (2)

  4. #64
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I agree with the idea of changing the mammets to make them more of a threat to towers and the core.

    I'd personally want their self-destruct tune increased and ramp up spawns as the match goes on, until the point where they can easily blow up the towers and/or core in the last few minutes if they get support.

    Matches tend to get stuck in a stalemate once both towers are gone (Especially if both Brute Justices are out and controlled by smart players), and would love it if more of them ended by an actual win then by time-out.
    (2)

  5. #65
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I think players should yield a % of CE from the killed players party.
    (0)

  6. #66
    Player
    Nidelia's Avatar
    Join Date
    Feb 2015
    Posts
    32
    Character
    Nidelia Se'ria
    World
    Omega
    Main Class
    Arcanist Lv 80
    But... mammets are fine, you can easily do 40% to the tower in the first minutes if you support them. You want to buff them? then you will be able to kill a tower just with them early game.
    (0)

  7. #67
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nidelia View Post
    But... mammets are fine, you can easily do 40% to the tower in the first minutes if you support them. You want to buff them? then you will be able to kill a tower just with them early game.
    40% is 4 mammets waves that you need to be able to push to the tower. If the lane is defended, there's no way this could happen. You probably just had a match where the opposing alliance completly ignored a lane for some reason. If a single enemy healer is there to heal their mammets, your whole strategy will fail unless you dedicade 4 or 5 players for it... which will probably get the enemy's attention and make them come.

    Realistically, if people battle for mid during the first few minutes, you can probably push one or two waves. After that, it all comes down to oppressors because people start to leave from mid.
    (0)

  8. #68
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Airget View Post
    Also, Mid isn't to OP it's just when you don't get mid you need to adapt your strategy, Tanks give you +10 and killing mammets get you some CE, if players just keep in mind the situation they are in they can adapt to it.
    Seeing how fast those barrels spawn i would say that controlling bottom mid if you cant get upper mid is seems kinda legit strat, if you order 1 person from each group in there and equally pick up barrels you can supply whole alliance that way too. But we all know this aint happening with pug's tho.
    (0)

  9. #69
    Player
    Nidelia's Avatar
    Join Date
    Feb 2015
    Posts
    32
    Character
    Nidelia Se'ria
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fyce View Post
    40% is 4 mammets waves that you need to be able to push to the tower. If the lane is defended, there's no way this could happen. You probably just had a match where the opposing alliance completly ignored a lane for some reason. If a single enemy healer is there to heal their mammets, your whole strategy will fail unless you dedicade 4 or 5 players for it... which will probably get the enemy's attention and make them come.

    Realistically, if people battle for mid during the first few minutes, you can probably push one or two waves. After that, it all comes down to oppressors because people start to leave from mid.
    Well, I wouldn't say that if it wasn't something which works. But it's not only a one try success. For now, it's really uncommun that peoplen goes down, at least on Chaos so it's completly free to do on most of the game. That's basically what I do each game at start and it allow you to gain 1-2 shots of Opressor with Mammets which is not bad imo.
    (0)

  10. #70
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    The Xp reward is simply to low for the time one match takes. 9/10 matches im in allways use up the full 20 minutes and it gives your less xp than the old frontlines (witch most times used something between 10 and 15 minutes). I also dont find the new rival wings very fun, why im still doing it? Because since it came out the que for frontlines takes 15-30 minutes, before that it where often around 5 min with max 10min.
    (0)

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