THIS so much. We'll be ready to make a final push, and in a strong position to do so and people go rabid over mid being contested. It's important, yes, but shouldn't outweigh making that final push for a win.
You can select member of other groups with L1+ D-Pad left/right or by setting up another target filter to friendly players and select them manually.
Each mammet deals like 5% damage to the tower, means we would need like 10 waves to destroy a tower.
I believe people underestimate them, if you just take 1 group who pushes mammets at the start when all are going for generator, we managed twice to bring the tower down to 30% before they noticed and tried to push us back again.
Mammets for the enemy base are useless though, because of the spawning system and the inherent suicide timer which is often not enough to reach their base. You cant either make them add up and become a big mammet wave as the 2nd/3rd pair will just stop at a certain distance not catching up with the leading pair..
I agree with the idea of changing the mammets to make them more of a threat to towers and the core.
I'd personally want their self-destruct tune increased and ramp up spawns as the match goes on, until the point where they can easily blow up the towers and/or core in the last few minutes if they get support.
Matches tend to get stuck in a stalemate once both towers are gone (Especially if both Brute Justices are out and controlled by smart players), and would love it if more of them ended by an actual win then by time-out.



I think players should yield a % of CE from the killed players party.
But... mammets are fine, you can easily do 40% to the tower in the first minutes if you support them. You want to buff them? then you will be able to kill a tower just with them early game.
40% is 4 mammets waves that you need to be able to push to the tower. If the lane is defended, there's no way this could happen. You probably just had a match where the opposing alliance completly ignored a lane for some reason. If a single enemy healer is there to heal their mammets, your whole strategy will fail unless you dedicade 4 or 5 players for it... which will probably get the enemy's attention and make them come.
Realistically, if people battle for mid during the first few minutes, you can probably push one or two waves. After that, it all comes down to oppressors because people start to leave from mid.
Seeing how fast those barrels spawn i would say that controlling bottom mid if you cant get upper mid is seems kinda legit strat, if you order 1 person from each group in there and equally pick up barrels you can supply whole alliance that way too. But we all know this aint happening with pug's tho.
Well, I wouldn't say that if it wasn't something which works. But it's not only a one try success. For now, it's really uncommun that peoplen goes down, at least on Chaos so it's completly free to do on most of the game. That's basically what I do each game at start and it allow you to gain 1-2 shots of Opressor with Mammets which is not bad imo.40% is 4 mammets waves that you need to be able to push to the tower. If the lane is defended, there's no way this could happen. You probably just had a match where the opposing alliance completly ignored a lane for some reason. If a single enemy healer is there to heal their mammets, your whole strategy will fail unless you dedicade 4 or 5 players for it... which will probably get the enemy's attention and make them come.
Realistically, if people battle for mid during the first few minutes, you can probably push one or two waves. After that, it all comes down to oppressors because people start to leave from mid.

The Xp reward is simply to low for the time one match takes. 9/10 matches im in allways use up the full 20 minutes and it gives your less xp than the old frontlines (witch most times used something between 10 and 15 minutes). I also dont find the new rival wings very fun, why im still doing it? Because since it came out the que for frontlines takes 15-30 minutes, before that it where often around 5 min with max 10min.
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