Rival Wings itself is interesting but most of my wins were from timing out which is kind of a meh win for me. But as a healer I really don't like that it lets me target players in the cave below the generator.


Rival Wings itself is interesting but most of my wins were from timing out which is kind of a meh win for me. But as a healer I really don't like that it lets me target players in the cave below the generator.
For healers maybe you could reduce their HP in rival wings. Putting them at say 8k HP would mean they would be in real danger to die by laser x sword and would also probably need more help from other classes to be effective.
For the matter of ranged being prefered, i agree that melee atm dont really have a purpose in this mode and are more or less inferior to ranged. In shatter it felt like melee had somewhat of a purpose in killing ice since it took less dmg from magic, so maybe in rival wings they could make melees deal additional dmg against mechs and towers or something.
Last edited by ChaozK; 11-24-2017 at 10:27 AM.



Healers are insanely overpowered right now. There was several times there was a single WHM and six people on them and we could not kill them. Likewise, there has been several occasions where I plunk my AST ass down and just heal through four people wailing on me until a CC comes to scatter them.
I wish you could not select your own machina. You can't do anything to them so often they just get in the way and I accidentally heal them when I'm trying to heal people beneath them.
I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.
It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
Yeah gets real depressing seeing the person hopping in vehicles the whole match then they get brute and you just want the match to end your suffering. Then you get a cherry on top when you see that person barely broke 100k dmg.I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.
It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
It's not like bad pilots in other mechs are that much better.I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.
It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
I've had times where I can run down an Oppressor attempting a sneak attack. I don't know if they were just running empty on CE or not very bright, but the times where they die in a single match before they even get a single shot off is mildly embarrassing.
I'd blame Steam Release. Not only does it make it EASIER for casters to keep up with you, but I'm betting it's a CE hog.
I think matches need to pick up the pace towards the end of the match. Since mammet self destruct is kind of strong on towers and enemy base, I think if the amount of mammets spawned should increase as time goes on like in other MOBAs. But since players don't get stronger as time goes on like in other mobas, their HP should be reduced to stop there being so much time spent on mammets.
So say after 10 minutes, 2 mammets of each spawn each time with half health. After 15 minutes, 3 of each mammet spawns with 1/3rd health. But even with lower health, I think their damage to towers should stay the same.
Had a Ceruleum tank spawn on top of a building in south mid. . . Might wanna make sure that can't happen.


Yes Good Healers are very strong. Sadly as a Healer after I obtain the mount there will be little reason to queue as a Healer. I don't even get to Mech up beecause I have to be healing people on ground which is depressing..
Sure I can kite 4+ players but if they are seriously on me for more then 10 secs then they are just wasting time while my Alliance can push.. Bard and Mchs are also very strong compared to melee Dps so that should also be looked at.. South near the stairs they can free hit from the ledge against melee and Mechs, hug walls against Casters, Binding and knockbacks, and able to kite freely.
Anyway as it stands the mode feels okay with obvious flaws. Healers, Bards and Machinist need to be looked at in this mode.
Last edited by Jxnibbles; 11-24-2017 at 04:08 PM.
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