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  1. #41
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Mid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.

    Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?
    (2)

  2. #42
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Cidel View Post
    I don't think they can give it much more with the sole intention of being "not boring" when it's not out to fulfill it's purpose. If this thing could mow through mammets it needs to not get CE per kill, or this thing will be a non-stop generator of easy CE for itself.
    If you were able to decimate mammets with an oppressor, it wouldn't really matter if you gain CE or not. Not only you are denying a lot of CE for other players who won't be able to deal enough damage to mammets, but also your party already has an oppressor, so you'll be sitting with 100 CE without any way to spend it until the oppressor gets destroyed.
    Or, if it's too worrying, just make the mammet-kill skill use something like 500 energy total to kill a mammet wave, so you'd have to recharge constantly, spending the CE you'd earn by killing mammets. (500 energy is what you get back with the recharge skill, which cost 25 CE. So killing a wave of mammets would make you lose a total of 5 CE, so you wouldn't be able to do forever).

    There's also another idea: allow oppressors to weaken the nearby mammets instead of killing them (give them a high vulnerability or lower their HP drastically). That way, either other players would kill the mammets or your own mammets would. It'd prevent the oppressor to "farm" CE, while also making people focus more on staying around an oppressor to benefit from killing mammets.

    Anyway, Oppressors are not fun to play 80 to 90% of the time. That's the main point. Being able to do something to mammets was just an idea to keep pilots busy when they are on their way or when they can't reach their target.
    (1)

  3. #43
    Player
    Gospel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    208
    Character
    Gospel Gestalt
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I think it's alright for the most part as it is. My only real complaint is that the sides aren't exactly even in terms of map layout fairness. There's quite a few spots I've been able to nuke the ravens south tower while being relatively hidden while also having high ground but I wasn't able to do that to the falcons side to the same extent because I noticed the terrain cover was different.

    Otherwise my only real suggestion is maybe add more CE to the North and South portions of the map to encourage players to farm and defend those points.
    (1)

  4. #44
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RiyahArp View Post
    Mid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.

    Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?
    I disagree with the first point slightly. While mid could use a nerf, everyone is also way too hung up on it. I've been on the winning side of multiple games where we've barely touched md. How? Because people actually bothered killing mammets and collecting fuel tanks in the north and south

    I'm usually the first person/team to get a mech because I have 5+ cannisters while people are still clawing and scratching over mid.

    Mid is important, yes, but it is not the auto-win so many people think it is and it kinda annoys me more that people spend so much effort on it while there's fuel literally walking around the map.

    As for healers being too strong, I definitely agree there. There's not enough CC to warrant how strong healers are. Like half the jobs don't half any form of CC at all and unless you bring a friend or two, the CC that is available is not strong enough to consistently take down healers solo unless you're just fighting bad healers.
    (4)

  5. #45
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Rival Wings itself is interesting but most of my wins were from timing out which is kind of a meh win for me. But as a healer I really don't like that it lets me target players in the cave below the generator.
    (0)

  6. #46
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    For healers maybe you could reduce their HP in rival wings. Putting them at say 8k HP would mean they would be in real danger to die by laser x sword and would also probably need more help from other classes to be effective.

    For the matter of ranged being prefered, i agree that melee atm dont really have a purpose in this mode and are more or less inferior to ranged. In shatter it felt like melee had somewhat of a purpose in killing ice since it took less dmg from magic, so maybe in rival wings they could make melees deal additional dmg against mechs and towers or something.
    (3)
    Last edited by ChaozK; 11-24-2017 at 10:27 AM.

  7. #47
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Healers are insanely overpowered right now. There was several times there was a single WHM and six people on them and we could not kill them. Likewise, there has been several occasions where I plunk my AST ass down and just heal through four people wailing on me until a CC comes to scatter them.

    I wish you could not select your own machina. You can't do anything to them so often they just get in the way and I accidentally heal them when I'm trying to heal people beneath them.
    (2)

  8. #48
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.

    It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
    (1)

  9. #49
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KageTokage View Post
    I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.

    It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
    Yeah gets real depressing seeing the person hopping in vehicles the whole match then they get brute and you just want the match to end your suffering. Then you get a cherry on top when you see that person barely broke 100k dmg.
    (0)

  10. #50
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KageTokage View Post
    I kind of wish that they'd only let you pilot the Brute Justice after you've scored X number of kills or some other requirement to make it less likely that incompetent players get their hands on it.

    It can make a tremendous difference if someone is using to support a push, especially up north where the chokepoints on the bridges make it difficult to avoid its attacks. However, most of the pilots I've seen just run off and start fighting with stray players and chasers instead of sticking with the group.
    It's not like bad pilots in other mechs are that much better.

    I've had times where I can run down an Oppressor attempting a sneak attack. I don't know if they were just running empty on CE or not very bright, but the times where they die in a single match before they even get a single shot off is mildly embarrassing.

    I'd blame Steam Release. Not only does it make it EASIER for casters to keep up with you, but I'm betting it's a CE hog.
    (0)

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