If you are using a ps4 controller, the center button is a mouse pad. Move your cursor over to the alliance list, tap it on a player "box", and you can target them.
They really do need to alter the terrain somehow so coming from the north or south with the Oppressor is equally viable for attacking the core, since when you only have one viable angle of approach it's that much easier to defend the core, which in turn tends to make games drag out until a timeout occurs once both towers are down.
As it currently is, coming from the south is suicidal as you need to travel further to reach a vantage point that you can aim at the core from and have to worry about the cannons blasting you the entire time. Coming from the north only leaves you exposed to cannon fire for a moment while you're going to the safe zone.

The matches need to be longer in duration and some of the maps need to be smaller.
Mounts deed to die in PvP. Mounting up in battle arenas is not a good thing. If I have to mount to run from my base to the next tower, it's too far. It's less evident in this new PvP map, but in the old ones you spend all your time running from objective to objective and barely any time killing people.
There needs to be more PvP in PvP.
Matches can go pretty fast if teams don't defend the right locations. The generator is like Mini-Seal Rock. Lots of PvP happens there. Same with the caves. The map is big because of the mounts. If it weren't it really would be too easy to reach target locations too quickly.The matches need to be longer in duration and some of the maps need to be smaller.
Mounts deed to die in PvP. Mounting up in battle arenas is not a good thing. If I have to mount to run from my base to the next tower, it's too far. It's less evident in this new PvP map, but in the old ones you spend all your time running from objective to objective and barely any time killing people.
There needs to be more PvP in PvP.
Mid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.
Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?


I disagree with the first point slightly. While mid could use a nerf, everyone is also way too hung up on it. I've been on the winning side of multiple games where we've barely touched md. How? Because people actually bothered killing mammets and collecting fuel tanks in the north and southMid needs to be nerfed in terms of energy gain. It's stupid that matches are defined by the initial push to mid; if you win it, you can just send three healers and another job, and you cannot dislodge them since all that can kill them are either 12 dps or a couple cruise chasers (which can't enter mid.) Mid literally defines the match every time you play, since all it becomes is who can produce the most mechs and push a lane.
Healers need to be nerfed, period. They are ok only if you can bring a couple of cruise chasers to kill them; they are just too strong when in numbers. Why is it so hard for people who are paid to design games for a living to see something anyone who plays one or two days of matches in the mode can see?
I'm usually the first person/team to get a mech because I have 5+ cannisters while people are still clawing and scratching over mid.
Mid is important, yes, but it is not the auto-win so many people think it is and it kinda annoys me more that people spend so much effort on it while there's fuel literally walking around the map.
As for healers being too strong, I definitely agree there. There's not enough CC to warrant how strong healers are. Like half the jobs don't half any form of CC at all and unless you bring a friend or two, the CC that is available is not strong enough to consistently take down healers solo unless you're just fighting bad healers.
The mammets aren't killable fast enough to make up for the three or so tanks that spawn under mid, and the 1 tic you get alliance wide. Yeah, you may get 50, but the rest of the alliance is starved for fuel, while they manage to field 6 mechs.I disagree with the first point slightly. While mid could use a nerf, everyone is also way too hung up on it. I've been on the winning side of multiple games where we've barely touched md. How? Because people actually bothered killing mammets and collecting fuel tanks in the north and south


Fair enough, but I still personally stand by my point: mid is not an auto win. Capitalize on the enemies' mistakes, pick up fuel, push lanes, etc. Some people forsake everything else for the sake of mid and I stand by the idea that that's a mistake. That's just my opinion though.
Again, don't get me wrong, I agree with you, mid needs a nerf. Either that or buff the fuel tanks and mammets. I just think it would be very healthy for the current state of the game if more people knew there were other ways to contribute.
THIS so much. We'll be ready to make a final push, and in a strong position to do so and people go rabid over mid being contested. It's important, yes, but shouldn't outweigh making that final push for a win.


I think it's alright for the most part as it is. My only real complaint is that the sides aren't exactly even in terms of map layout fairness. There's quite a few spots I've been able to nuke the ravens south tower while being relatively hidden while also having high ground but I wasn't able to do that to the falcons side to the same extent because I noticed the terrain cover was different.
Otherwise my only real suggestion is maybe add more CE to the North and South portions of the map to encourage players to farm and defend those points.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


