Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 129
  1. #111
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    Getting mid and holding it will win you 9/10 matches. Really the only way you lose with mid is your team doesn't know what they are doing which most of the time people controlling mid know what they are doing. My only problem with the mount is it seems small for an ape by ffxiv standards. Also the 160 games I played the most absurd thing I was told was "Don't use brute mega beam on people its for towers". Its stuff like this why I don't defend people getting flamed cause they can't take the 5 secs it takes to read their abilities.

    Edit- Forgot about close second thing, "I read the ability for the missile in opp and it says it does more damage the closer it is." (Proceeds to face hug tower with opp.) Stuff like this has been a common occurrence I don't know if trolling or just special anymore.
    (1)
    Last edited by Bernkastelx; 11-28-2017 at 03:55 PM.

  2. #112
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I guess most of my teams were stupid, because being on Ravens for 10 games out of 11, they usually got to the generator first and held it for most of, if not the entire game, but I only won a single game out of all of those.

    On an unrelated note, I really think there needs to be a melee range dead zone on the cannons so that removing players from them doesn't require such a concentrated effort. If you let them get them close enough to attack you, you should be forced to deal with them on foot or at least have to rely on the other cannon for assistance. As it currently is, they can just aim at their feet and kill any melee players who come after them in a matter of a few seconds.
    (0)
    Last edited by KageTokage; 11-28-2017 at 06:40 PM.

  3. #113
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Around to the side and "front" of the cannon (this is considering the steps the rear), they can't target you.
    (0)

  4. #114
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    To be fair, the blind spot is only threat when there's an oppressor. Can watch the spot all day but won't be able to stop it shooting core directly.
    To me, the oppressor fire range is the flaw. It can hurt me with mega beam, but ranged LB isn't as far as it to make a dent.
    With most matches ending in a timeout, I am not really seeing an issue. If a team is paying attention than the oppressor should never make it and Oppressor doesn't have Mega Beam.
    (1)

  5. #115
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Can ranged get their cast time back in pvp? or reduce bolt cooldown for melee, by like, 45 seconds?
    (0)

  6. #116
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    If ranged were half casters again, each shot would have its damage increased, to keep things proportional. Would you want that?
    (1)

  7. #117
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    I'd take blm damage over not being able to hit them yes.
    (0)

  8. #118
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Wait, how are you not able to hit them?

    Edit: It's late and I understand, you're speaking from the melee perspective. . .
    (0)

  9. #119
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    So I finally figured out what the Oppressor needs and what it's been missing. It needs the buff that the ice in Shatter has that reduces damage from magic/ranged attacks only it needs to be much stronger, 75%-90%.
    (0)

  10. #120
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Khalithar View Post
    So I finally figured out what the Oppressor needs and what it's been missing. It needs the buff that the ice in Shatter has that reduces damage from magic/ranged attacks only it needs to be much stronger, 75%-90%.
    Huh? I'm missing something. Why? Soloing oppressor from their tower takes full time up to the enemy base. It's just escorts vs swarm that makes the difference, which you have to wonder why would a winsetter go alone.
    (0)

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast