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  1. #11
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Gravton View Post
    Hahah scrolling helps I guess. I retract the challenge log gripe.
    It is also in WT.
    (0)

  2. #12
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Wintersandman View Post

    How would you judge the MVP? I am going to use Shatter as an example. If I do X Damage to Players, Y Damage to Ice, Heal Z Damage, Score N Assists, or Score K Kills. Which has more weight?

    I can already point out flaws in following this kind of methodology
    Pretty hard to do something like this in FF XIV due to "Tank/Healer/DPS", it's not MOBA or FPS ¯\_(ツ)_/¯
    That guy wanted to know how other games reward players.

    That answer also applies to some MMORPG, like Dragon Nest for example. When there's no Tank-Healer-DPS thing, it solely looks at your perfomance in kills/damage dealt and sometimes "hold the objective".
    (1)
    Last edited by Zeonsilt; 11-22-2017 at 04:49 AM.
    MCH/BRD/PLD


  3. #13
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zeonsilt View Post
    Pretty hard to do something like this in FF XIV due to "Tank/Healer/DPS", it's not MOBA or FPS ¯\_(ツ)_/¯
    That guy wanted to know how other games reward players.

    That answer also applies to some MMORPG, like Dragon Nest for example. When there's no Tank-Healer-DPS thing, it solely looks at your perfomance in kills/damage dealt and sometimes "hold the objective".
    Totally understood. I was curious if you actually saw a way to make it work because I couldn't think of a logical stat weight to judge it on.
    (0)

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