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    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86

    Rival Wings Warmachina breakdown

    This is a basic breakdown of the 3 Warmachina in Rival Wings.

    Cruise Chaser
    • Primary Purpose - Anti-Warmachina
    • Secondary Purpose - Anti-Player
    • Limit - None
    • Health - Low
    • Speed - High
    • Abilities:
      • Spin Crusher - short range Anti-Warmachina frontal cone "basic" attack (3s cooldown)
      • Laser X Sword - medium range Anti-Player/Anti-Warmachina large frontal cone AoE (2s cast, 10s recast)
      • Optical Sight - long range Anti-Player/Anti-Warmachina large circle AoE (2s cast, 5s recast)
    Oppressor
    • Purpose - Tower/Core Destruction
    • Health - Medium
    • Speed - Slow
    • Limit - 2 active per side
    • Abilities:
      • Steam release - short ranged Self-centered AoE, 15y Knockback (5s recast)
      • 3000-tonze Missile - very long range Anti-Object AoE deals less damage the further the origin is from the target (2.5s cast, 15s recast)

    Brute Justice
    • Purpose - Match Reverser
    • Health - Very High
    • Speed - Medium
    • Limit - One per match per your side's Towers is destroyed.
    • Abilities:
      • Flarethrower - medium range Anti-Player/Anti-Warmachina frontal cone aoe (2s cast, 10s recast)
      • Double Rocket Punch - long range Anti-Object/Anti-All small aoe 3s stun "basic attack" (3s recast)
      • Mega Beam - Longe range Anti-Player/Anti-Warmachina Line AoE (2s cast, 15s recast)
    (4)
    Last edited by Ultimatecalibur; 11-22-2017 at 06:41 AM.