Quote Originally Posted by Zfz View Post
The request is to single out local playback for a more comfortable experience. Specifically, instead of waiting for server acknowledgement (the obvious reason for the delay) the client side should immediately play the sound effect (the music note) as soon as the button is clicked/pressed, and only then send out the network communications and check with the server.
While that might work for your local playback, I'm not sure what would happen to other players listening. Esp if you input faster than the server recognizes actions, it might end up being a nice piece for you and a jumble of notes for others.

Ultimately, I doubt that it would be worth the DEV time, considering this is a tiny gimmick for one of the many classes only.