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  1. #1
    Player
    Flaris's Avatar
    Join Date
    Jun 2017
    Posts
    34
    Character
    Flaris Roika
    World
    Brynhildr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Spirlia View Post
    I disagree, because making macros is like making sheet music. Plus with the <wait> command, you would be able to manually create rests and time. Then, if everyone had matching sheet music, you could easily make a chamber group without worrying about latency.
    You've obviously never composed. Making a macro and writing a piece of music are worlds apart, so I don't know where you got that idea. This performance feature is way too limiting and rigid for any real music to be made. No polyphonics, no chords, and you can't even subdivide.

    Also not a fan that we can't mute all bards.
    (2)

  2. #2
    Player
    Spirlia's Avatar
    Join Date
    May 2014
    Location
    Gridania!
    Posts
    130
    Character
    Anna Klein
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Flaris View Post
    You've obviously never composed. Making a macro and writing a piece of music are worlds apart, so I don't know where you got that idea. This performance feature is way too limiting and rigid for any real music to be made. No polyphonics, no chords, and you can't even subdivide.

    Also not a fan that we can't mute all bards.
    I definitely have composed music, sorry to burst your bubble. What I'm trying to say is that you could write up "sheet music" made out of macros, people could copy them into their own macros, and play it without having to practice and perform the music.

    /performanceaction "E" <wait.1>
    /performanceaction "D" <wait.1>
    /performanceaction "C" <wait.3>
    /performanceaction "E" <wait.1>
    /performanceaction "D" <wait.1>
    /performanceaction "C" <wait.1>
    ....For example. Ta-dah! Now anyone can play Hot Cross Buns.

    Obviously it's limited, but with some macros a group of people could more easily play complex music.
    (3)