Quote Originally Posted by Granyala View Post
While that might work for your local playback, I'm not sure what would happen to other players listening. Esp if you input faster than the server recognizes actions, it might end up being a nice piece for you and a jumble of notes for others.

Ultimately, I doubt that it would be worth the DEV time, considering this is a tiny gimmick for one of the many classes only.
That's not really a problem. I mean we are providing feedback, it is not our job to think of every possible obstacle and lay everything on a plate nicely with proofs and industry best practices and so on. That's not our job. In providing feedback, we give the goals, then devs determine how to get it done, whether it's worth the cost, and eventually what exactly is going to be done.

Forgive me for being frank, but I really don't see any point in players debating the technicalities of something and whether it's worth the dev resources. We tell them what we want, and then it's the business of the devs.

And what we want: get rid of that annoying delay on our local client side.