The fact we can't make macros for this is daunting enough. Even if we could make macros, 15 lines is not enough. SE, please?
The fact we can't make macros for this is daunting enough. Even if we could make macros, 15 lines is not enough. SE, please?
Square, can we have an OCE fanfest now?
I'm with you on that. I absolutely loooved music making/playing in Archeage (MML style). It was fun to get together with friends to play multi-part songs, or play some songs while you're roaming the lands on your donkey.
GW2/XIV can be fun, I'm just partial to the other style. :X
You can't play in a cross-world party either. But, I wonder if the compromise could be to allow you to play after "Duty complete" and you've beaten the final boss. Then, allow it. Right now, it seems all a bit too limiting. Are you allowed to use it in non-crossrealm parties outside of duty?
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Given the latency, THAT could be hilarious.
BTW: if your keyboard is macro capable, it's fairly easy (albeit time consuming) to write a macro for it once you have bound the 37 notes. I tried a simple C-maj scale with Razer synapse and it worked w/o any problems.
Last edited by Granyala; 11-22-2017 at 02:07 PM.
Not having macros is fine, but there really should have been some kind of UI element for Performance. Making us use a hotbar workaround involving two other classes is haphazard and lazy for what was touted as one of the two main aspects of this patch.
A welcome fix (for me at least) would be a "Perform" action which when activated would change your hotbars to the notes, and back again when deactivated. This would save the whole workaround headache that we currently have.
This sounds like it would be perfect.
Last edited by Kohdo; 11-22-2017 at 03:19 PM.
I like it, but it's not perfect. It's not a failure by any means but it could use improvements.
I think it should have its own "macro" system or I guess a music maker interface but something more user-friendly than typing codes, although that can be an alternative for people who prefer that and also having a way to share and copy-paste music.
It should have things like setting delays between each note and also the duration of holding a note but that is something only possible on instruments like a violin or flute and not a harp.
It could use its own hotbar mode like people have been suggesting.
It ate up a good chunk of time while I was waiting for a couple roulettes earlier, but my coordination with this many actions isn't very good. I'd like to be able to macro (or a music-sheet interface with better timing than macros would be even better) songs together. Maybe have performance mode that can only be done out of combat in open world areas that also brings up a UI with notes/instrument selection/music sheet actions?
Loving the ability to play music in-game. To really make this amazing is to have a separate "mode" for Perform which uses it's own hotbar and keybindings.
P.S. Oh, and also the ability to play in dungeons. Muh immersion.
Ps4 here and Nope,I don’t have a keyboard and don’t plan to use any macro.Do everything manually could prove more challenge and more rewarding/satisfying.
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