Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87

    Question about handling huge trash mobs as Drk.

    After using blood price, and laying down salted earth. Should I be spamming abysal drain, or dark arts + abysal drain? Also thoughts on dark arts + Dark passenger for blind debuff? Im currently lvl 63 on my drk trying to figure out statergies on huge trash mobs. Like 8+ enemy mobs.
    (0)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Dark arts + abysal drain with proper GCD usage. Also depending on the skill level of the group. Dont overpull if the dps is low or if the healer is undergeared especially as a DRK.
    (2)

  3. #3
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    At lv63, I'd say you're doing well. As you level and get Quietus/Enhanced Blackblood/The Blackest Night, the trick is to use your single target weaponskills as little as you can; keep the mp flowing, Dark Arts + Abyssal Drain, DA + Quietus if you know its gonna cap your MP, and at lv70, make sure you always have mp for your next The Blackest Night- so you can repeat the cycle of Blood > MP > Blood > MP etc, etc.

    As for Passenger, I generally avoid it unless I'm about to cap mp/theres at least 4 mobs. MP's better spent for Abyssal Drain. The DA blind is nice but isn't worth 50% of your MP bar.
    (1)
    Last edited by SummerScorcher; 11-21-2017 at 09:13 PM.

  4. #4
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87
    Quote Originally Posted by SummerScorcher View Post
    At lv63, I'd say you're doing well. As you level and get Quietus/Enhanced Blackblood/The Blackest Night, the trick is to use your single target weaponskills as little as you can; keep the mp flowing, Dark Arts + Abyssal Drain, DA + Quietus if you know its gonna cap your MP, and at lv70, make sure you always have mp for your next The Blackest Night- so you can repeat the cycle of Blood > MP > Blood > MP etc, etc.

    As for Passenger, I generally avoid it unless I'm about to cap mp/theres at least 4 mobs. MP's better spent for Abyssal Drain. The DA blind is nice but isn't worth 50% of your MP bar.
    Thanks for the insight! Man, i really do like dark passenger. I hope in the future square takes the mp cost off. I mean there isn't a cost for salted earth? So why not? Lol
    (0)

  5. #5
    Player
    Xarius_Zache's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Xarius Zache
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Dark Arts Dark Passenger is actually worth using in all AoE situations (in terms of DPS), because it is an oGCD, which makes it worth the MP cost. This post goes into what your priorities should be depending on the number of enemies: https://www.reddit.com/r/ffxiv/comme...iciency_redux/.
    (0)

  6. #6
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    EDIT: The following is incorrect, and is corrected by another poster.
    Its only worth while in short burst DPS, longer lasting fights it wont be worth it.
    But DRK is lacking Mitigation options quite often if they dont pull big, so DA+DP sometimes really is all you can do, to help mitigate dmg.

    DA+AD on the other hand really isnt that great. You can do it, but I'd suggest only doing it when you really feel you need that HP to help the healer, and DA+DP isnt ready yet. (Which should be an impossibility.)

    But there is an exception that DA+DP is a DPS increase depending on the number of enemies, and the amount of time you have to regen MP.
    (0)
    Last edited by Claire_Pendragon; 11-24-2017 at 01:38 AM.
    CLAIRE PENDRAGON

  7. #7
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    DA + AD is a great combo to help mitigate tons of damages ONLY if there are a lot of mobs and should always be use than DA + DP. Take DP out of your hotbar. It's useless.
    (1)

  8. #8
    Player
    Xarius_Zache's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Xarius Zache
    World
    Excalibur
    Main Class
    Ninja Lv 70
    DADP is almost always worth using in AoE situations; you have to value the fact that it's an oGCD, while AD is a GCD. It's not difficult to prove -- consider a case where you're fighting n enemies with n >= 2, and you're using 2 GCDs.

    In Grit:
    DADP + Hard Slash and Syphon Strike
    Potency = 240n + 400
    MP cost = 4800 - 2400 = 2400

    AD x2
    Potency = 240n
    MP cost = 2640

    So in Grit, you've gained 400 potency and used 240 less MP (and gained a blind effect).

    Out of Grit, but with Blood Weapon up, or coming up in enough time for you to use the MP gained from it:
    DADP + Hard Slash and Syphon Strike
    Potency = 240n + 400
    MP cost = 4800 - 1200 - 480*2 = 2640

    AD x2
    Potency = 240n
    MP cost = 2640

    So out of Grit, but with Blood Weapon up (or coming up in enough time for you to use the MP gained from it), you've gained 400 potency for the same MP, and gained a blind effect.

    It's only a loss if you're out of Grit without Blood Weapon up, and enemies will die before you're able to get Blood Weapon up and use the MP gained from it, but they'll still survive long enough for you to gain 3+ casts of AD (because DADP is equal to 2 casts of AD). Note that this analysis ignores the possibility of losing Blood Price MP due to the blind effect, but there is a mitigation increase to counteract that. It also assumes that DP and AD hit the same number of enemies.
    (1)
    Last edited by Xarius_Zache; 11-22-2017 at 05:01 AM.

  9. #9
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xarius_Zache View Post
    -quoted-
    EDIT: What I respond with is incorrect.
    For each enemy you add to the equation, the amount of DPS DP does, drops, because you spent 2 GCDs using a single target attack.
    And since DRK needs to pull bigger, in order to keep CDs going longer, this is going to be an issue dependent on group size.

    Quote Originally Posted by ULoki View Post
    DA + AD is a great combo to help mitigate tons of damages ONLY if there are a lot of mobs
    Incorrect, the more mobs there are, the more dmg you take.
    It's equal.

    The question is, is the DA for the absorb worth it for the MP cost, because thats more AoEs you can get off, and the sooner the fight ends, so u dont use up more CDs.
    Which i think its fair to say its up to the individual, because its kind of apples to oranges, and cant be compared really.
    (Obviously the MP spent is more effective on multiple targets, but not so much when compared to lost DPS, as the DPS loss goes up for the more targets you have.)
    (0)
    Last edited by Claire_Pendragon; 11-24-2017 at 01:39 AM.
    CLAIRE PENDRAGON

  10. #10
    Player
    Xarius_Zache's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Xarius Zache
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    For each enemy you add to the equation, the amount of DPS DP does, drops, because you spent 2 GCDs using a single target attack.
    And since DRK needs to pull bigger, in order to keep CDs going longer, this is going to be an issue dependent on group size.
    No; it's a gain regardless of how many enemies there are, as long as both DP and AD are hitting every enemy. DADP deals 240 potency to each enemy; two ADs also deal 240 potency to each enemy. The extra 400 single target potency is a pure gain over casting two ADs.
    (0)

Page 1 of 3 1 2 3 LastLast