i dont care if the jobs meta or not i just like it to be fun again really.
alot of cool stuff here
i really like the Bleed= Dot idea for enemies
i dont care if the jobs meta or not i just like it to be fun again really.
alot of cool stuff here
i really like the Bleed= Dot idea for enemies
Lost me at Bard stance rotation, tbh. Whatever the increased proximity to "traditional" Dark Knight theme, that just seems horrible gameplay to me. You're only control is the order in which buffs are sequenced. It may be decent for scripted by-fight rotations, but it's the polar opposite of intuitive or responsive.
As others noted, this qualm is easily fixed by increasing duration and reducing cooldown time to be equal so that all three stances can be refreshed restoring player choice over everything including sequence.Lost me at Bard stance rotation, tbh. Whatever the increased proximity to "traditional" Dark Knight theme, that just seems horrible gameplay to me. You're only control is the order in which buffs are sequenced. It may be decent for scripted by-fight rotations, but it's the polar opposite of intuitive or responsive.
Last edited by Chrono_Rising; 06-27-2018 at 08:13 PM.
Fair enough, but as at that point you're looking at something fundamentally different -- choice in stance rather than mandatory rotation. If the latter isn't something that matters to you, then fair enough -- make the change and I think many a tank would be more willing to read over the rest with interest -- but the difference is hardly one of numbers-tuning.
It would just take one action to make drk an enfeebling tank imo. Something like Ninja's Huton. A 2700 MP cost ability used to sap a stat from target and buff same stat for DRK. 60 sec duration. Would be better than DA+C&S imo but same use in practice (every 60sec refresh it instead of DAing something).
If say the ability reduced enemy magical attack damage by 7% and increased DRK magical damage by 7%. Or reduced magical defense of opponent & increased DRKs. (but all that would require consideration for other jobs too... I think if that second the case then a caster and mnk would need to get the similar debuff too.. no stacking)
Last edited by Xenosan; 06-28-2018 at 07:55 AM.
While technically enfeebling, that still wouldn't FEEL any more like an enfeebling-based tank. It'd just feel like a cooldown to be popped with your resources (e.g. ~100 Blood, Blood Weapon, and Delirium, in the current version) at the ready.It would just take one action to make drk an enfeebling tank imo. Something like Ninja's Huton. A 2700 MP cost ability used to sap a stat from target and buff same stat for DRK. 60 sec duration. Would be better than DA+C&S imo but same use in practice (every 60sec refresh it instead of DAing something).
If say the ability reduced enemy magical attack damage by 7% and increased DRK magical damage by 7%. Or reduced magical defense of opponent & increased DRKs. (but all that would require consideration for other jobs too... I think if that second the case then a caster and mnk would need to get the similar debuff too.. no stacking)
Any further magic/physical niche-ing will also make DRK mandatory for some fights, and, if balanced around that fact, effectively banned from others.
Mandatory rotation isn't really important in my mind in this, and considering this post is nearly half a year old, looking back at this I think that recasts of 15 seconds and duration of 20 seconds works much better giving an option of safe play and giving the option of much riskier dps play, and also having a middle ground of play. However, I am no game designer and this was mainly meant to be a fun thing not a serious suggestion. I doubt my "redesign" is defensively strong enough to really be a tank. However, I strongly believe that everything has to be made and tested to determine if it works, is fun to play, and is intuitive, of course here we don't have the opportunity for that here.Fair enough, but as at that point you're looking at something fundamentally different -- choice in stance rather than mandatory rotation. If the latter isn't something that matters to you, then fair enough -- make the change and I think many a tank would be more willing to read over the rest with interest -- but the difference is hardly one of numbers-tuning.
I like these ideas a lot it adds what Dark knight is missing this xpac and it's fun I don't have a lot of fun playing it anymore which is why I was a War main but IRL stuff has caught up and I just got back today after 3 months and Drk is still just not that fun to play. I know it's beating a dead horse but the fun factor needs to come back to Drk I have a blast as War and i've been leveling Pld and it's still pretty fun too but leveling as Drk and getting it to max level and doing max level content at the start of SB and to what it is now is still the same uninteresting gameplay for myself.
If there are people who enjoy playing Drk good on you stick with it and love it but for me even with the changes it's just not enough I honestly think a rework needs to be done because they can't figure out what they want it to be.
Tbh I don't really like this idea. Balance aside, the whole idea of being bound to "phases" it exactly opposite of what I like about current DRK: freedom from timers and no pain of aligning them with fight and party buffs. If anything I think DRK should go this way, that is more reactive rather than rotational playstyle.
With great deeps comes great enmity.
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