Well, all you need to do is kill the healer and the game ends there.


Well, all you need to do is kill the healer and the game ends there.


It was mostly a joke thread, but if the suggestion is taken seriously, that's circumvented by not giving the player full control. Aggro would still be in place and would affect which targets are selectable. (except for special attacks that allow picking any random player), and by making it so that for attacks that are too powerful, the healer cannot be chosen at all. Cooldowns and other timers would also exist to keep power in check.
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